Ultraman Card Game Original Illustration of “Alien Metron” By Manga Artist Yukinobu Tatsu to be Included in the Upcoming Booster Pack Release

Tsuburaya Productions Co., Ltd. unveils an original illustration for the Ultraman Card Game by Yukinobu Tatsu, the manga artist behind the popular series “DAN DA DAN” that is currently being serialized in Shonen Jump+. Featuring the iconic character “Alien Metron The Hallucination Alien,” this artwork will appear on a promotional card for an upcoming product. This information was released at TSUBURAYA CONVENTION 2025, held on 13 & 14 September at Tokyo Dome City.

■「Alien Metron The Hallucination Alien」

The illustration depicts Alien Metron dashing through a city at dusk—eerie, yet full of humorous charm. This card will be distributed as a purchase bonus for Booster Pack Vol. 5 “Heroes of the Radiant Dawn” on 31 October 2025.

Additionally, a new product type will be released on Friday, December 19, 2025. Titled “Ultra Deck 01 Ultraman Tiga & Ultraman Blazar,” this product will contain a preconstructed deck as well as official gameplay accessories, which will allow players to start playing the game immediately.

■「Ultra Deck 01 Ultraman Tiga & Ultraman Blazar」

This deck will feature the titular duo Ultraman Tiga and Ultraman Blazar. Alongside reprints of essential cards, this deck will also include cards with brand-new illustrations that will only be available in this product, making it a must-have for players and collectors alike. This epic team-up offers a new perspective on the Ultraman Universe, as these heroes have never appeared in previous Ultraman works together.


Official gameplay markers and exclusive sleeves will also be included in this product. The official gameplay markers are cards that cannot be included in a deck, but will help to support game progression by marking changes clearly for both players. The limited-design sleeves will feature both Ultra Heroes together in a single illustration.

●Booster Pack 05 Heroes of the Radiant Dawn

  • Release Date:31 October 2025 (Fri)
  • MSRP: MYR 18/pack (excluding tax)
  • Contents

– 12 cards per pack
– 24 packs per display box
– Exclusive PR card with Box purchase: Alien Metron The Hallucination Alien

●Yukinobu Tatsu’s Profile 龍幸伸氏 プロフィール

Yukinobu Tatsu

In 2010, he made his debut with “Seiji no Rokugo” in “Monthly Shonen Magazine”.

In 2015, he released the one-shot “Renai Saibaihou” in Jump SQ.CROWN. After publishing two more one-shots, he began serializing “DAN DA DAN” for Shonen Jump+ in 2021. 

■”DAN DA DAN”

An occult battle and coming-of-age story that has sold more than 10 million copies since its release. The story follows Momo Ayase, a high school girl born into a family of spirit mediums, and her classmate Ken “Okarun” Takakura, an occult enthusiast, as they confront various supernatural phenomena. This series is currently being serialized on Shueisha’s manga app “Shonen Jump+” (updated every Tuesday).

●Ultra Deck 01 Ultraman Tiga & Ultraman Blazar

  • Release Date:19 December 2025 (Friday)
  • MSRP: MYR 105/pack (excluding tax)
  • Contents

-60 card pre-constructed deck (21 card types) ※Including reprints
-13 Markers (5 Types)
-1 Bonus pack(1 random special design marker (Total 6 types)
-70 Sleeves of 1 Design

※Product specifications are subject to change.    

Ultraman Card Game Product Information

The Ultraman Card Game is a trading card game designed based on the Ultraman Universe and combines collectability with playability that appeals to both adults and children.

Official Name: Ultraman Card Game

Distributing countries and regions: Japan, Mainland China, South Korea, Taiwan, Hong Kong, Singapore, Malaysia, Indonesia, Vietnam, Philippines, Thailand, Australia, USA, Canada, Mexico.

Distribution areas: Retail, toy stores, and trading card shops in distribution countries

Official Site
https://ultraman-cardgame.com/

Official Social Media
https://x.com/ucg_en
https://linktr.ee/ultramancardgame  (List)

‘Fate War’ Achieves Gross Billing of HK$20 million in Three Weeks, Resilient Interim Results with Total Dividends of HK13.9 cents per Ordinary Share Declared

2025 Interim Financial Highlights and 2025 Outlook of IGG Inc:

  • The Group’s revenue for the first half reached HK$2.72 billion, remaining stable compared to the same period last year. “Doomsday: Last Survivors” and “Viking Rise” contributed approximately HK$520 million and HK$360 million respectively, while the APP Business[1] generated HK$530 million in revenue for the Group. “Lords Mobile”, IGG’s flagship title launched nine years ago, contributed HK$1.15 billion.
  • “Fate War”, released in early August, has achieved gross billing of HK$20 million[2] in three weeks, attributed to its high quality and innovative gameplay, providing a new growth driver for the Group.
  • The Group achieved a net profit of HK$320 million in the first half of 2025, an increase of 29% compared to the second half of 2024. The Group’s net profit for core business (non-IFRS measure)[3] reached HK$340 million, while the investment business recorded an unrealized loss of approximately HK$20 million due to fair-value changes of investees.
  • The Board of Directors declared an interim dividend of HK8.3 cents per ordinary share, and a special dividend of HK5.6 cents per ordinary share. Total dividends declared for the period amounted to HK13.9 cents per ordinary share, representing approximately 50% of interim profit. The Group allocated approximately HK$35 million for share buy-backs, which corresponds to approximately 11% of interim profit. The total dividends declared, plus share buy-backs, accounted for 61% of interim profit.

HONG KONG, Aug 27, 2025 – (ACN Newswire) – IGG Inc (“IGG” or the “Group”, stock code: 799.HK), a leading global developer and publisher of mobile games and applications, announces its unaudited consolidated interim results for the six months ended 30 June 2025.

Amid rising competition in the gaming market, the Group remains undaunted by these challenges and continues to advance its diversified development initiatives. In the first half of 2025, the Group achieved revenue of HK$2.72 billion, remaining stable compared to the same period last year. “Doomsday: Last Survivors” and “Viking Rise” contributed approximately HK$520 million and HK$360 million respectively, while the APP Business generated HK$530 million in revenue for the Group. These three contributors accounted for 52% of the Group’s revenue. “Lords Mobile”, IGG’s flagship title launched nine years ago, contributed approximately HK$1.15 billion. During the period, revenue from Asia, Europe and North America accounted for 42%, 35% and 19%, respectively, of the Group’s total revenue.

In the first half of 2025, the Group reported a net profit of HK$320 million, which remained relatively flat compared to the same period last year, but marked an increase of 29% compared to the second half of 2024. During the period, the Group increased its marketing expense by 10% year-on-year, aimed at expanding user acquisition and extending product life spans. The Group’s net profit for core business (non-IFRS measure) achieved HK$340 million, while the investment business recorded an unrealized loss of approximately HK$20 million due to fair-value changes of investees. As at 30 June 2025, the Group’s mobile games were available in 23 different languages worldwide, with approximately 1.6 billion gamers in total and over 15 million monthly active users (“MAU”) across more than 200 countries and regions.

Since its launch, the game “Doomsday: Last Survivors” has regularly introduced new features, including new team formation “Off-Limits War”, which significantly enhanced gamer engagement. Additionally, the game ran a series of collaborations with different partners, including hit movies “Pacific Rim” and “Godzilla x Kong: The New Empire”, all of which were well-received by its 86 million players[4]. The Group is gearing up once again for the “2025 World Championship” featuring “Lords Mobile”, “Doomsday: Last Survivors”, and “Viking Rise”, allowing players to experience the thrill of live competitive gaming. In the first half of 2025, the game contributed HK$520 million in revenue, representing a 6% increase year-on-year.

“Viking Rise”, the Group’s first Viking-themed strategy game, received widespread acclaim when it was launched in late 2022. Throughout the period, the game continued to introduce new features, including a new jewel equipment system, and a new conquest season, to provide gamers a fresh experience. Additionally, the game introduced a series of IP collaborations and participated in game events globally. As at 30 June 2025, it has approximately 53 million registered users. In the first half of 2025, the game generated HK$360 million in revenue, an 18% year-on-year increase.

“Lords Mobile”, IGG’s blockbuster title that debuted nine years ago, is the Group’s first cross-platform, multi-language, real-time game, lauded by Sensor Tower for its longevity[5], and designed for a global audience. It has received widespread acclaim from gamers, and consistently generates stable revenue for the Group. As at 30 June 2025, it has amassed 770 million registered users worldwide. During the period, the game introduced IP collaborations with “Terracotta Warriors of Qin Shihuang”, “Coca-Cola”, and hit movie “Pacific Rim”, alongside offline tournaments and gamers’ meetup events.

Leveraging the Group’s global operational expertise and a base of more than 1 billion users, the APP Business achieved significant breakthroughs and remarkable growth over the past two years. It reached over 73 million MAU, representing an increase of 79% compared to the same period last year. In the first half of 2025, it generated HK$530 million in revenue, an increase of 30% year-on-year, and accounted for approximately 20% of the Group’s total revenue. The APP Business has emerged as a vital growth driver for the Group, contributing a noteworthy net profit of HK$73 million, representing 22% of the Group’s net profit.

“Fate War”, which was released in early August, has been well received by players. Upon launch, “Fate War” was ranked among the top three[6] on the iOS simulation games download list in 22 countries and regions, including the U.S., Japan, Korea, Germany, France, England, Italy, and others. It not only earned acclaim from gamers for its free movement and play mode, but was also prominently featured on Apple’s App Store and Google’s Play Store worldwide. The game uniquely blends simulation and strategy gameplay, along with rich tactical battles. As at 27 August 2025, the game has 1.2 million registered users and 1.2 million MAU, with HK$20 million in gross billing, underscoring its significant growth potential.

Through a combination of share repurchases and dividend payouts, the Group consistently returns value to its shareholders. During the period, the total amount declared in dividend, together with the funds allocated for share repurchases, accounted for approximately 61% of the Group’s net profit for the first half of 2025. The Board of Directors declared an interim dividend of HK8.3 cents per ordinary share, and a special dividend of HK5.6 cents per ordinary share. Total dividends declared for the period amounted to HK13.9 cents per ordinary share, representing approximately 50% of interim profit. In the first half, the Group allocated approximately HK$35 million for share buy-backs, which corresponds to approximately 11% of interim profit.

Entering the second half, the Group will continue to enhance its gaming and APP Business, with a commitment to sustaining long-term profitability. Embracing the corporate spirit of “Innovators at Work, Gamers at Heart”, the Group will continue to strengthen its global R&D and operational capabilities, to relentlessly pursue its strategy of quality, innovation, and excellence in creating innovative yet timeless games.

About IGG Inc

Established in 2006, IGG Inc is a leading global mobile games and applications developer and operator with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, Türkiye, Italy and Spain. IGG offers multi-language and multifarious games and mobile applications to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG’s most popular games include “Lords Mobile”, “Doomsday: Last Survivors”, “Viking Rise”, “Time Princess”, “Fate War”, along with a range of diversified mobile applications.

[1] APP Business: development and operations of the Group’s mobile applications.
[2] Gross billing as at 27 August 2025.
[3] Net profit for core business (non-IFRS measure): net profit excluding gain/loss on investments. Gain/loss on investments including: (1) fair value change and gain/loss on disposal of other financial assets or liabilities and assets held for sale, and dividend income; and (2) share of results of associates and joint ventures, impairment loss on interest in associates and joint ventures and net gain/loss on disposal and deemed disposal of associates and joint ventures.
[4] User data as at 30 June 2025.
[5] Source: Sensor Tower, a third-party analytics platform
[6] Ranking data: as at 27 August 2025 from a third-party analytics platform data.ai

Kingsoft Announces 2025 Interim and Second Quarter Results

– WPS AI 3.0 Launches to Strengthen Office Software Business
– Online Games Demonstrate Vitality through Classic IP and New Genres Development

image

Kingsoft Corporation Limited (Kingsoft or the Company; HKG: 03888), a leading Chinese software and Internet service company, has announced its unaudited 2025 interim results and its second quarter results for the period ended 30 June 2025.

For the first half of 2025, the revenue of Kingsoft increased by 1% year-on-year to RMB 4,645.4 million. Revenue from the office software and services represented 57% and online games and others represented 43% of total revenue. Gross profit reached RMB 3,772.2  million.

For the second quarter of 2025, the Company’s revenue reached RMB 2,307.4 million. Revenue from office software and services and online games and others represented 59% and 41%, respectively, of total revenue for the second quarter of 2025. Gross profit for the second quarter of 2025 was RMB 1,853.6 million.

Mr. Jun LEI, Chairman of the Company, commented: “In the second quarter, we advanced core businesses steadily in line with established strategy and firmly positioned for the future. Kingsoft Office  focused on ‘AI, collaboration, and internationalization’, continued to strengthen the allocation of R&D resources in related fields, and developed solutions deeply aligned with user scenario needs to sustain competitiveness in the field of intelligent office. The online games business continued advancing content innovation and global expansion, achieving the development of flagship IPs and new game genres.”

Mr. Tao ZOU, Chief Executive Officer of the Company, added: “The total revenue for the second quarter amounted to RMB 2,307.4 million, representing a year-on-year decrease of 7%, among which the revenue from the office software and services business was RMB 1,355.7 million, representing a year-on-year increase of 14%. Revenue from the online games and others business was RMB 951.8 million, representing a year-on-year decrease of 26%, primarily due to the high base in the same period last year.”

BUSINESS REVIEW
Office Software and Services
For the first half of 2025, revenue from the office software and services business increased by 10% year-on-year to RMB 2,657.1 million. The increase was mainly attributable to the growth of WPS individual and WPS 365 businesses of Kingsoft Office. Revenue in the second quarter increased by14% year-on-year to RMB 1,355.7 million.

In the second quarter, the office software and services business continued its healthy development. For WPS AI, Kingsoft Office released WPS AI 3.0 and launched the native Office intelligent agent ‘WPS Lingxi’ — the core capability module of WPS AI 3.0. WPS AI 3.0 drove deep integration between AI and office software through bidirectional transformation, achieving native embedding of AI capabilities and deep involvement in office workflows. WPS Lingxi integrated multiple AI functions, marking the transition from tool-based AI applications to collaborative intelligent agents. We also implemented intelligent upgrades to WPS 365 components, and launched messaging, meeting, and email assistants to boost office efficiency.

For WPS individual business, Kingsoft Office expanded AI benefits and rolled out new AI products. In overseas markets, we initiated the development of the new WPS International Edition to gradually migrate domestic high-value features. For WPS 365 business, we continuously deepened penetration into industries and scenarios, actively promoted the implementation of AI projects, and engaged in co-creation with key clients to replicate and scale up typical solutions. For WPS software business, we actively participated in the bidding for domestic office software of central and local governments and enterprises. Our products maintained a leading share in both flow layout and fixed layout document software market.

Online Games and others
For the first half of 2025, revenue from online games and others business reached RMB 1,988.3 million, and revenue for the second quarter of 2025 was RMB 951.8 million. In the second quarter, the online games business continued to enrich the brand value of classic JX series and expand into new game genres.

During the second quarter, JX3 Online, the flagship IP, maintained engaged player base through consistent content updates and technical optimization. The Fate of Sword: Zero was launched, building upon the core gameplay of the classic JX series IP while introducing innovative explorations. The anime shooter game Snowbreak: Containment Zone sustained its long-term operation, keeping stable user base. The self-developed sci-fi mech game Mecha BREAK commenced its global public beta in July. On its launch day, it topped Steam’s lists for both “Most Played” and “Trending Games,” and earned high scores from several international authoritative gaming outlets like IGN.

Additionally, we actively strengthened our collaboration with high-quality overseas IPs, deepening the localized operational capabilities in domestic market. The social deduction game Goose Goose Duck obtained the license approval in June and was expected to launch in the second half of the year. The number of pre-registrations exceeded 5 million, demonstrating its popularity. Cats & Soup: Magic Recipe, the sequel to Cats & Soup, secured its license in May. For the latter half of the year, we will focus on refining the operations of our core titles and continuously optimizing the gaming experience based on players’ feedback.

Mr. Jun LEI concluded, “In the coming quarters, Kingsoft Office will continue to increase its R&D investments in AI and collaboration, and promote the implementation of its products and services across a wider range of office scenarios in various industries. The online games business will remain focused on premium games, continue to cultivate its IP franchise, steadily advance its global expansion and achieve long-term operations. We believe that these efforts will strengthen the Group’s core competitiveness and lay a solid foundation to achieve long-term high-quality growth.”

About Kingsoft Corporation Limited
Kingsoft (HKG: 3888) is a leading Chinese software and internet service company listed on the Hong Kong Stock Exchange. It has three main subsidiaries: Kingsoft Office, Seasun Holdings and Kingsoft Shiyou. With the implementation of the “transformation toward mobile internet” strategy, Kingsoft has completed a comprehensive transformation in its overall business and management model. The Company has established a strategic layout with office software and interactive entertainment as its pillars, and cloud services and artificial intelligence as its new starting points. Kingsoft has more than 8,000 employees worldwide and holds a significant market share domestically. For more details, please refer to http://www.kingsoft.com.

Kingsoft Investor Relations:
Li YinanTel: +86 10 6292 7777Email: ir@kingsoft.com
For further queries, please contact Hill and Knowlton:
Ovina ZhuTel: +852 2894 6315    Email: kingsofthk@hkstrategies.com

Rust Mobile’s 1st Closed Beta Set for November

Rust Mobile makes its public hands-on debut at gamescom, located in Hall 06.1 – C-051G
The 1st Closed Beta kicks off in early November 2025, welcoming 30,000 players from North America, Western Europe, and select regions across Asia

Following its highly anticipated global reveal earlier this month, Level Infinite will launch the game’s 1st Closed Beta in early November. Players can be the first to get a hands-on with the game this week at gamescom 2025 in Cologne from 20th to 24th August. Rust Mobile delivers a full-scale open-world survival gameplay that millions of fans know and love, optimized for mobile devices.

Officially licensed by Facepunch Studios, Rust Mobile stays true to the spirit of the original while introducing a fresh way to survive on the go. From gathering resources and building fortified bases to ruthless PvP combat and the tension of trust and betrayal, the mobile version captures the essence of Rust. Players will have the opportunity to experience all the excitement the game offers firsthand at both gamescom and through the upcoming Closed Beta Test.

Rust Mobile at Gamescom 2025
Attendees can find the Rust Mobile booth in Hall 06.1 – C-051G, where they’ll get hands-on time with the game and take part in activities designed to bring the world of Rust to life. Activities include interacting with themed props, immersing themselves in the booth environment.

Every participant will also earn a spin on the Loot Wheel, with the chance to win exclusive Gamescom 2025 memorabilia, including limited-edition posters and tote bags.

1st Closed Beta Coming This November
Rust Mobile’s 1st Closed Beta will launch in early November 2025, inviting 30,000 players from North America, Western Europe, and select regions in Asia.

The beta will feature four language options English, Japanese, Traditional Chinese, and Thai and will support iOS, Android, and tablet devices, ensuring players can experience the game on their platform of choice.

Registration for the Closed Beta Test is now open at www.rustmobile.com

For more information about Rust Mobile or to pre-register, head to rustmobile.com, or follow the game on X, and YouTube. For gamescom opening times visit www.gamescom.global.

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

Contact Information
Kirsty Endfield
Swipe Right PR
tencent@swiperight.gg.

SOURCE: Level Infinite

Rust Mobile Revealed With Official Trailer, First Hands-on Demo Set for Gamescom 2025

The new cinematic trailer showcases Rust Mobile retaining the DNA of its PC predecessor, from cutthroat PvP to base raiding while offering the accessibility and flexibility of mobile
Players can get a hands-on experience of Rust Mobile as it makes its debut at gamescom from 20th to 24th August
Players are invited to pre-register at rustmobile.com

SHENZHEN, CHINA, Aug 2, 2025 – (ACN Newswire) – Level Infinite is thrilled to reveal gameplay features for Rust Mobile, the officially licensed mobile adaptation of the iconic PC survival game Rust. Recreating the brutal survival experience, Rust Mobile combines the original with mobile-first innovations and will see its public hands-on debut at gamescom 2025.

Rust Mobile RevealedRust Mobile Revealed
Pre-registration is open now

Watch the cinematic trailer here.

Officially licensed by Facepunch Studios, Rust Mobile stays true to the uncompromising spirit of the original, delivering a survival experience fans know and love. From open-world exploration and ruthless PvP combat to base building and the tension of trust and betrayal, the mobile version captures the essence of Rust.

Played from a first-person perspective in a real-time, fully immersive world, players face constant danger, whether from hostile wildlife or rival survivors. A fully explorable sandbox with dynamic day-night cycle, weather systems, and region-based biomes also adds deep environmental strategy. Core gameplay pillars like scavenging, crafting, building, raiding, and permadeath remain intact, where every decision can mean life or death.

In Rust Mobile players can choose how they want to survive, by going full PvP or playing at their own pace, offering more flexibility while staying true to the tension and danger of the original. Tailored for mobile lifestyles, Rust Mobile makes it easier than ever to jump into the survival experience, whether you’re at home, on your commute, or in between.

Exclusive Hands-on Demo at gamescom 2025

Rust Mobile will officially participate in gamescom 2025, the world’s largest gaming event, in Cologne from 20th to 24th August, marking the first-ever public hands-on demo of the game.

Players interested in survival and PvP should head to Hall 6.1, Booth C-051g, where they can try out the all-new Rust Mobile experience and also pick up exclusive posters and merch while supplies last.

Rust Mobile has undergone significant improvements in quality, gameplay systems, and content since the early tech test in Canada earlier this year and is ready for players to dive in and have an epic experience.

For more information about Rust Mobile or to pre-register, head to rustmobile.com, or follow the game on X, and YouTube. For gamescom opening times visit www.gamescom.global.

About Level Infinite

Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

Contact Information
Kirsty Endfiel
Swipe Right PR
tencent@swiperight.gg

Related Video
https://www.youtube.com/watch?v=8O_L8APT51Y

SOURCE: Level Infinite

Ultraman Omega joins the battlefield alongside beloved Ultraman Arc in Tsuburaya Production’s new Starter Deck 03 ‘Ω to the Future’ and Booster Pack 4 ‘Gleam of Eternal Hope’

Tsuburaya Productions unveils today the latest additions to the ever-popular Ultraman Card Game – Starter Deck 03 ‘Ω to the Future’ and Booster Pack 04 ‘Gleam of Eternal Hope’, launching globally on Friday, 25 July 2025 and Friday, 1 August 2025 respectively. These upcoming game sets build on the momentum of the newly launched Ultraman Omega television series, as well as beloved characters such as Ultraman Arc, whilst introducing brand-new gameplay mechanics, evolution strategies and dynamic synergies centred around these iconic Ultra Heroes. 

Ultraman Omega Makes His First-Ever Card Game Appearance

A highlight of the new Starter Deck 03 ‘Ω to the Future’ is the much-anticipated debut of Ultraman Omega in card form. This new deck draws inspiration from the ongoing Ultraman Omega television series, which premiered in Japan earlier this month.

Reflecting the show’s narrative, the deck features exclusive cards from the Ultraman Omega series, including the titular Ultraman Omega, Meteokaiju, and fan-favourite Giants of Light such as Ultraman Arc. These new cards introduce fresh gameplay mechanics that reward strategic thinking and foresight, from granting power boosts when fielding characters of the same type to enabling tactical card rotations that encourage smarter deck management. With these new mechanics and play styles, players can look forward to reliving key story moments and experiencing Ultraman Omega’s growth firsthand.

As an added early-release bonus, players will also be able to receive a bonus pack of Booster Pack 04 ‘Gleam of Eternal Hope’ for every purchase of Starter Deck 03 ‘Ω to the Future’, offering fans an early taste of the upcoming expansion and even more ways to power up their decks.

Fan-Favourite Heroes Return with Upgraded Powers

Booster Pack 04 ‘Gleam of Eternal Hope’ continues to expand the strategic possibilities of the game, featuring powerful upgraded cards for popular Ultra Heroes including Ultraman Dyna, Ultraman Z, and Ultraman Trigger.

These upgrades introduce new abilities that not only refresh existing decks but also deepen tactical options across competitive formats. With a more extensive card pool, players can look forward to more creative deckbuilding strategies that are sure to influence the current approach to gameplay.

Collectors Rejoice: ExP (Extra Parallel) Cards Make a Return

Back by popular demand, the ExP (Extra Parallel) rarity cards – first introduced in Booster Pack 02 ‘Vortex of Crimson and Azure’ – make a dazzling return in ‘Gleam of Eternal Hope’.

These collector-favourite cards are known for their exclusive full-art illustrations, premium foil finish, and elegant gold framing. Scheduled to be revealed on Friday, 1 August 2025, ‘Gleam of Eternal Hope’ will see the addition of two brand-new types of ExP card, offering high visual appeal and collectability for long-time fans and new enthusiasts alike.

Exclusive Box Topper: Alien Baltan The Space Ninja

Adding to the excitement, each 24-pack box of ‘Gleam of Eternal Hope’ will include a special box topper card featuring Alien Baltan, one of the most iconic villains in Ultraman history.

This unique card mirrors Baltan’s illusory powers, allowing an unlimited number of copies to be included in a single deck – a rare and rule-breaking mechanic. The artwork captures the classic scene of Baltan duplicating itself and unleashing its signature red freezing ray, leveraging nostalgia for long-term fans.

Fans in Malaysia can look forward to purchasing the English-language Starter Deck 03 ‘Ω to the Future’ at MYR 46.00 and Booster Pack 04 ‘Gleam of Eternal Hope’ in either individual packs at MYR 18.00 or as a 24-pack box at MYR 432.00 at authorised hobby stores, major retailers, and online platforms.

These releases are poised to equip both new and veteran Ultra Leaguers with competitive decks ahead of major events, including the upcoming inaugural Ultra League World Championship 2026, set to take place on 9 and 10 May 2026 in Tokyo, Japan. This prestigious tournament will see players from around the world battling through regional qualifiers for a shot at the title of world’s best Ultra Leaguer, with exclusive cards and gameplay accessories up for grabs. 

For more information on the Ultraman Card Game, please refer to https://ultraman-cardgame.com/page/my/top.

About Tsuburaya Productions

Tsuburaya Productions is a global entertainment company providing content, products and services full of creativity and innovation. Since the airing of Ultra Q and Ultraman in 1966, the company has continued to create characters and stories that are loved by fans worldwide.

TSUBURAYA PRODUCTIONS Official Global Site: https://tsuburaya-prod.com/
Ultraman Card Game Official Website: https://ultraman-cardgame.com/

About Ultraman Card Game

​The Ultraman Card Game is a dynamic trading card game developed by Tsuburaya Productions, bringing the iconic Ultraman universe to life through strategic gameplay and collectible cards. Designed for fans of all ages, the game features high-quality artwork showcasing Ultraman’s heroes, kaiju, and special moves, offering both engaging play and collectibility. With simultaneous releases in multiple languages across various regions, the Ultraman Card Game invites players around the world to explore the rich legacy of Ultraman, engage in epic battles, and grow their collections.

‘Talon Academy’ Triumphs as RoV Championship After Intense Battle Against ‘Dream’ at the depa ESPORTS TOURNAMENT Grand Final

Talon Academy delivered an outstanding performance to claim the winner of RoV, emerging victorious in a historic match at the depa ESPORTS TOURNAMENT (Grand Final Tournament). The event was filled with excitement and enthusiasm from gamers and esports fans from across the country at BEAT Active BITEC BURI.

Asst. Prof. Dr. Nuttapon Nimmanphatcharin, President/CEO of Digital Economy Promotion Agency (depa), stated that the depa ESPORTS TOURNAMENT, one of the key initiatives under the depa ESPORTS Project, has now reached its Grand Final. Throughout the project, more than 6,500 young participants joined various competitions, including sub-events such as depa ESPORTS IN SCHOOL and depa ESPORTS TOURNAMENT which included the Daily Tournament, Influencer Tournament, and Regional Tournament -well surpassing the initial goal of 5,000 participants. depa recognizes the dedication, talent, and potential of all competitors, including their gaming skills, creativity, strategic thinking, teamwork, and sportsmanship. These qualities demonstrate that esports is more than just playing games. It’s a valuable opportunity for learning, development, and growth, both on an individual level and as part of a team.

Asst. Prof. Dr. Nuttapon further stated that the depa ESPORTS TOURNAMENT is not merely a stage to crown esports champions, but also a crucial opportunity for Thai youth to showcase their potential, determination, and ambition to pursue careers as professional esports athletes or in other roles within the industry. At the same time, the tournament serves as a source of inspiration for young people with dreams of entering the esports world. It also plays a key role in driving the sustainable growth of Thailand’s esports ecosystem and acts as a small yet significant gear in advancing the country’s digital economy toward true international competitiveness.

The highlight of the depa ESPORTS TOURNAMENT (Grand Final Tournament) was the intense competition in the popular game Arena of Valor (RoV), featuring 16 up-and-coming esports teams representing eight regions across the country, selected from the depa ESPORTS TOURNAMENT (Regional Tournament) stage. For the Grand Final, depa and its network of partners transformed the venue into a spectacular esports arena, allowing everyone to experience the thrill and excitement of a competitive atmosphere that closely mirrors international standards. The excitement peaked during the final match, which was broadcasted with live commentary by two of Thailand’s top shoutcasters, BrightO and SunWaltz.

Throughout the competition, each team showcased their capabilities in precise game control, strategic planning, quick decision-making, and effective teamwork under pressure. The team that demonstrated outstanding technical skills and professionalism, rising above the rest, was awarded the championship title of the 2025 depa ESPORTS TOURNAMENTdepa sincerely hopes that today’s tournament will serve as a powerful source of inspiration, igniting the dreams of a new generation of youth who are passionate about esports.

The winners of the RoV competition at the depa ESPORTS TOURNAMENT (Grand Final Tournament) are as follows:

  • The Winner: Talon Academy – awarded 300,000 THB, a championship trophy, and special prizes from Intel
  • 1st Runner-up: Dream – awarded 150,000 THB, a trophy of honor, and special prizes from COM7
  • 2nd Runner-up: Hater x Doo White – awarded 50,000 THB, a trophy of honor, and special prizes from COM7
  • 3rd Runner-up: Introvert – awarded 20,000 THB and special prizes from COM7
  • 5th –8th Place: each team received 10,000 THB
  • 9th –15th Place: each team received 5,000 THB

“The concept behind organizing the depa ESPORTS TOURNAMENT began in 2018, driven by depa’s commitment to challenging negative perceptions surrounding gaming and esports. We firmly believe that ‘kids who play games are not bad kids. With the right support and guidance, they can become world-class athletes or pursue other professional paths in the esports industry, building careers, generating income, and gaining societal recognition. Therefore, the depa ESPORTS TOURNAMENT is not just a platform to showcase the potential of youth, but a key mechanism for developing the industry, creating opportunities, and reshaping society’s views on esports. It also aims to raise awareness and promote positive attitudes toward esports-related careers, while enhancing the capabilities of Thailand’s esports industry to reach international standards,” said the President and CEO of depa.

The implementation of the depa ESPORTS project has been made possible through strong collaboration with Garena Online (Thailand) Co., Ltd., along with various partner organizations that have helped drive the project’s activities toward success. Those interested can view the list of winning teams from the depa ESPORTS TOURNAMENT (Grand Final Tournament) and stay updated on news and upcoming activities from the depa ESPORTS project by visiting www.depa.or.th , LINE OA: depaThailand, and the Facebook Page: depa Thailand.

IGG INC Annual Profit Soars by 697% to HK$580 million

– New APP Business Achieves 62 million MAU and Annual Revenue of HK$1.1 billion
– Second Interim Dividend of HK6.4 cents per Ordinary Share Declared

IGG Inc 2024 Annual Financial Highlights and 2025 Business Update:

– In 2024, the Group experienced a 9% year-on-year increase in revenue, reaching a total of HK$5.74 billion. This growth was primarily due to three growth drivers – two highly-rated games “Doomsday: Last Survivors” and “Viking Rise”, which contributed approximately HK$1 billion and HK$700 million, respectively, along with the APP Business , which generated HK$1.1 billion. These three contributors accounted for 49% of the Group’s revenue in 2024, up from 32% in 2023, underscoring the success of its diversified growth strategy. “Lords Mobile”, IGG’s flagship title launched nine years ago, made a significant contribution of nearly HK$2.6 billion in revenue.

– The Group achieved a significant 697% year-on-year increase in net profit, reaching HK$580 million in 2024. The Group’s core business experienced a substantial surge of 3,626% year-on-year to HK$650 million in net profit. The investment business recorded an unrealized loss of approximately HK$70 million due to fair-value changes of investees.

– Entering 2025, the Group will continue to enhance its gaming and APP Business, with a commitment to sustaining long-term profitability. The Group will release two blockbuster strategy games, “Frozen War” and Project PSS, along with a blockbuster casual game, “Tycoon Master”.  With their innovative and meticulously crafted gameplay, these titles possess growth potential.

HONG KONG, Mar 27, 2025 – (ACN Newswire) – IGG Inc (“IGG” or “the Group”, stock code: 799.HK), a leading global developer and publisher of mobile games and applications, is pleased to announce the audited consolidated financial results of the Group for the year ended 31 December 2024.

In 2024, the Group steadily reinforced its development goal of “diversified growth and steady profitability” through three growth drivers: two highly-rated games, “Doomsday: Last Survivors” and “Viking Rise”, along with the APP Business. In terms of revenue, the Group experienced a 9% year-on-year increase, reaching HK$5.74 billion in 2024. This growth was primarily driven by “Doomsday: Last Survivors” and “Viking Rise”, which contributed approximately HK$1 billion and HK$700 million, respectively, while the APP Business generated HK$1.1 billion. These three contributors accounted for 49% of the Group’s revenue in 2024, up from 32% in 2023, underscoring the success of its diversified growth strategy. “Lords Mobile”, IGG’s flagship title launched nine years ago, made a significant contribution of nearly HK$2.6 billion in revenue. During the year, revenue from Asia, Europe and North America accounted for 42%, 34% and 20%, respectively, of the Group’s total revenue.

With the contribution of the aforementioned businesses and extensive utilization of AI technology, the Group achieved a significant 697% year-on-year increase in net profit, reaching HK$580 million in 2024. The Group’s core business experienced a substantial surge of 3,626% year-on-year to HK$650 million in net profit. The investment business recorded an unrealized loss of approximately HK$70 million due to fair-value changes of investees. As at 31 December 2024, the Group’s mobile games were available in 23 different languages worldwide, with approximately 1.5 billion users in total and over 17 million monthly active users (“MAU”) across more than 200 countries and regions.

Since its launch, the game “Doomsday: Last Survivors” has regularly introduced new features, including account entrustment, alliance vault and mini-games, to enhance gamer engagement. Additionally, the game ran a series of collaborations with different partners, including the classic game “Metal Slug 3” and hit movie “Pacific Rim”. These initiatives, coupled with offline tournaments, were well-received by its 73 million players[1], leading to a 50% year-on-year increase in revenue. Following the success of the first International Offline SLG Championship held last year, the Group is gearing up for the “2025 World Championship” for “Doomsday: Last Survivors”, “Lords Mobile”, and “Viking Rise” to let players experience the thrill of ‘live’ competitive gaming.

“Viking Rise”, the Group’s first Viking-themed strategy game, received widespread acclaim when it was launched in late 2022. Throughout the year, the game continued to introduce new features, including Battle Royale gameplay, mercenary guild battles and a new conquest season entitled “Fenrir’s Judgement”. Additionally, the game reintroduced a collaboration with the popular TV show “Vikings” from MGM Television and its spinoff series “Vikings: Valhalla”. These enhancements and marketing initiatives resonated with its 40 million players2, driving a remarkable 66% year-on-year increase in revenue.

“Lords Mobile”, IGG’s blockbuster title that debuted nine years ago, is the Group’s first cross-platform, multi-language, real-time game, lauded by Sensor Tower for its longevity[2], and designed for a global audience. It has received widespread acclaim from gamers, and consistently generates stable revenue for the Group. As of 31 December 2024, it has amassed 740 million registered users worldwide and has 9 million MAU. In the second half of 2024, the game introduced the much-anticipated “Chaos Arena” feature, alongside ongoing IP collaborations and various offline events, to sustain player interest.

After a decade of exploration, research and development, the Group’s APP Business finally achieved significant breakthroughs and remarkable growth over the past two years. It has built a proprietary ad traffic platform supported by service-oriented mobile applications. Leveraging the Group’s global operational expertise and a base of more than 1 billion users, the APP Business reached a new milestone of 62 million MAU. It generated a remarkable HK$1.1 billion in revenue in 2024, representing 19% of the Group’s total revenue. The APP Business has emerged as a vital growth driver for the Group, contributing notably to a net profit of HK$95 million.

Through a combination of share repurchases and dividend payouts, the Group consistently returns value to its shareholders. During the year, the total amount declared in dividends, together with the funds allocated for share repurchases, accounted for approximately 38% of the Group’s net profit for 2024. The Board of Directors declared a second interim dividend of HK6.4 cents per ordinary share. Coupled with the first interim dividend of HK8.5 cents, the total dividend declared amounts to HK14.9 cents, representing approximately 30% of annual profit. In 2024, the Group allocated approximately HK$47 million for share buybacks, which corresponds to approximately 8% of annual profit.

Entering 2025, the Group will continue to enhance its gaming and APP Business, with a commitment to sustaining long-term profitability. The Group will release two blockbuster strategy games, “Frozen War” and Project PSS, alongside a blockbuster casual game, “Tycoon Master”. With their innovative and meticulously crafted gameplay, these titles possess growth potential. The Group is dedicated to drive growth for the APP Business by enhancing its platform development. Embracing the corporate spirit of “Innovators at Work, Gamers at Heart”, the Group will continue to strengthen its global R&D and operational capabilities, to relentlessly pursue its strategy of quality, innovation, and excellence in creating innovative yet timeless games.

About IGG Inc

Established in 2006, IGG Inc is a leading global mobile games and applications developer and operator with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, Türkiye, Italy and Spain. IGG offers multi-language and multifarious games and mobile applications to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG’s most popular products include the games “Lords Mobile”, “Doomsday: Last Survivors”, “Viking Rise”, “Time Princess”, along with a range of diversified mobile applications.

[1]APP Business: development and operations of the Group’s mobile applications.
[2]User data as of December 31, 2024.
[3]Source: Sensor Tower, a third-party analytics platform

Kingsoft Announces 2024 Third Quarter Results

  • Kingsoft Office Group Achieves Steady Growth
  • Fueled by Technological Innovation, Empowering Customers
  • Online Games Business Iterates Classic IP and Actively Expands New Game Genres
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Kingsoft Corporation Limited (Kingsoft or the Company; HKG: 3888), a leading software and internet services company in China, has announced its unaudited quarterly results for the three months ended September 30, 2024 (period under review).

During the period under review, the revenue of Kingsoft increased by 42% year-on-year and 18% quarter-on-quarter to RMB2,914.8 million. Revenue from the office software and services represented 41% and online games and others represented 59% of total revenue. Gross profit increased 46% year-on-year to RMB2,454.4 million. Operating profit before share-based compensation costs surged by 168% year-on-year and increased by 37% quarter-on-quarter to RMB1,202.4 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, “In the third quarter, our core businesses made steady progress, further solidifying our market presence. Kingsoft Office Group remains dedicated to R&D of AI and collaboration, empowering individual and institutional customers with technological innovation, bringing users a one-stop AI-empowered office experience, and promoting the application of new productive forces within the office services sector. With respect to online games business, we continue to refine our classic JX online series and actively expand into new game genres.”

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, “In the third quarter, fueled by the robust performance of our game products, the Group achieved significant growth in both total revenue and operating profit, both reaching a record high. Total revenue amounted to RMB2,914.8 million, representing year-on-year and quarter-on-quarter increases of 42% and 18% respectively. Revenue from online games and others business reached RMB1,708.0 million, representing a notable year-on-year increase of 78% and a quarter-on-quarter increase of 33%. Revenue from the office software and services business amounted to RMB1,206.8 million, representing a year-on-year increase of 10% and quarter-on-quarter growth of 2%. The operating profit of the Group surged to RMB1,144.1 million, demonstrating a substantial 204% year-on-year and a 44% quarter-on-quarter growth.”

BUSINESS REVIEW
Office Software and Services
For the third quarter of 2024, revenue from the office software and services business increased by 10% year-on-year and 2% quarter-on-quarter to RMB1,206.8million. The year-on-year increase was mainly due to the growth of Kingsoft Office Group’s domestic individual office subscription business.

In the domestic individual office subscription business, Kingsoft Office Group continued to optimize the features of WPS AI, providing users with a more convenient and efficient creative experience, further enhancing user stickiness and conversion rates. Our domestic institutional subscription business, leveraging the continuous improvement of the WPS 365, steadily advanced its SaaS transformation, and expanded its customer base among large and medium-sized private enterprises and local state-owned enterprises. Overseas business also maintained healthy growth. With respect to AI application innovation, the Group launched a series of core capabilities and solutions, including AI Co-writing, AI Docs (intelligent document library), Kingsoft Government Office Model, and the AI assistant – WPS Lingxi. The Group also released the WPS HarmonyOS NEXT, further promoting the development of the AI office ecosystem.

Online Games and Others
For the third quarter of 2024, revenue from online games and others business for the third quarter of 2024 increased by 78% year-on-year significantly and 33% quarter-on-quarter to RMB1,708.0 million. The year-on-year and quarter-on-quarter increases were mainly attributed to the outstanding performance of JX3 Online and the successful launch of JX3 Ultimate further boosting the game popularity, and the active operation and enhanced experience of other games.

JX3 Online continues to demonstrate remarkable resilience. JX3 Ultimate has performed outstandingly since its launch, and the number of returning players has exceeded expectations. In October, JX3 Online released its annual expansion pack, featuring a new class, increased level cap, and innovative gameplay, further enhancing players’ emotional engagement and activity. The sci-fi mecha game Mecha BREAK completed its first public beta test in August, with player enthusiasm exceeding expectations, sparking widespread attention globally. The game has garnered nearly 3 million global pre-registrations and peaked at 17th on the Steam Global Wishlist. Furthermore, the mobile game The Fate of Sword: Zero has received license approval and is scheduled to launch next year.

Mr. Jun LEI concluded, “In the third quarter, we focused on refining and optimizing our core products and services to lay a solid foundation for future development. Kingsoft Office Group will continue its long-term investment in AI and collaboration and address users’ office needs across various scenarios and deliver more intelligent and efficient office experience. Meanwhile, our online games business will remain dedicated to ongoing innovation and quality enhancement, offering exceptional gaming experience and rich content to global players.”

About Kingsoft Corporation Limited
Kingsoft (HKG: 3888) is a leading Chinese software and internet service company listed on the Hong Kong Stock Exchange. It has three main subsidiaries: Kingsoft Office, Seasun Holdings and Kingsoft Shiyou. With the implementation of the “transformation toward mobile internet” strategy, Kingsoft has completed a comprehensive transformation in its overall business and management model. The Company has established a strategic layout with office software and interactive entertainment as its pillars, and cloud services and artificial intelligence as its new starting points. Kingsoft has nearly 8,000 employees worldwide and holds a significant market share domestically. For more details, please refer to http://www.kingsoft.com.

Kingsoft Investor Relations:
Li YinanTel: (86) 10 6292 7777Email: ir@kingsoft.com
For further queries, please contact Hill and Knowlton:
Ovina ZhuTel: (852) 2894 6315Email: kingsofthk@hkstrategies.com

ASAA88 Upgrades Their Online Casino Singapore Website

ASAA88, Singapore’s top gaming portal, is pleased to announce the launch of their newly designed, faster and more responsive website. As the demand for online casino Singapore keeps growing, the team has been continuously working on improving the player experience – which all betting enthusiasts can witness for themselves on the new site. 

ASAA88 knows how important it is for its customers to have fun when it comes to online betting in Singapore. The updated website makes it easier to find and play your favorite games, as it loads faster and adds more tools to the interface.

Several Singaporeans visit ASAA88 on a daily basis to try betting games online. It has become one of the most popular online betting sites in Singapore. The user interface, excellent customer support and the wide variety of esports, betting games and casino games is what attracts the audience.

With the new upgrades the website will be even better than before. The new, modern, responsive design makes the website compatible with a wide range of devices – rendering perfectly across computers, tablets, and smartphones – which creates a seamless, immersive experience for all players. This means that ASAA88’s huge library of online casino games is always open, and players can use any gadget to place their bets from anywhere.

A spokesperson for the company said, “Millions of players prefer our platform for its ease of use, prompt customer support, and transparent guidelines. With this update, accounts will be handled faster, we can serve our customers better and make the experience smooth for anyone looking for Online betting in Singapore. With a clear focus on player satisfaction, innovation, and technology, we’re continuously adding to our extensive collection of entertaining and trendy games. We are always happy to hear from our clients to understand their expectations better. ”

The launch of the new website marks another milestone in ASAA88’s journey to provide the best experience for all betting enthusiasts. The company is committed to leverage the latest technologies to enhance their offerings and satisfy their customers – as it keeps inching closer to becoming Singapore’s premier betting destination.

Name: Jayden
Designation: Admin
Email id: admin@asaa88.net 
Contact: +6011-13262217