Kingsoft Announces 2022 Third Quarter Results

  • Kingsoft Office Group Achieves Significant Growth in Office Software and Services Business
  • Adheres to the Strategy of Premium Games and Optimizes Game Experience

Kingsoft Corporation Limited (Kingsoft or the Company; HKG: 03888), a leading Chinese software and Internet service company, has announced its unaudited quarterly results for the three months ended 30 September 2022 (period under review).

During the period under review, the revenue of Kingsoft increased 22% year-on-year and kept flat quarter-on-quarter to RMB1,837.1 million. Revenue from the office software and services, and the online games and others represented 55% and 45%, respectively, of total revenue. Gross profit increased 18% year-on-year to RMB1,466.2 million. Operating profit before share-based compensation costs increased 10% year-on-year to RMB395.3 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, “The Group adheres to technological empowerment, with a focus on developing core products and technologies. During the quarter, our core businesses demonstrated strong resilience. Leveraging its accumulated experience and strengths in products and technologies development, Kingsoft Office Group continued to pursue the strategy of ‘multi-screen, cloud, content, artificial intelligence (“AI”) and collaboration’ and improve its products and services solutions, aiming to increase user stickiness for cloud and collaboration office scenarios. Regarding our online games business, we have adhered to the strategy of premium games and focused on the long-term development of core games.”

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, “During the third quarter, our total revenue reached RMB1,837.1 million, up 22% year-on-year. Driven by the continued growth of individual and institutional subscription businesses, revenue from office software and services business reached RMB1,004.7 million, up 25% year-on-year.

BUSINESS REVIEW
Office Software and Services
For the third quarter of 2022, revenue from the office software and services business increased 25% year-on-year and 9% quarter-on-quarter to RMB1,004.7 million. The year-on-year increase was mainly due to the continued growth of Kingsoft Office Group’s individual and institutional subscription businesses.

In the third quarter, with a growing individual user base, Kingsoft Office Group strived to increase user engagement and stickiness and the proportion of long-term paying users by enhancing cloud services, enriching product portfolio and improving user experience. Kingsoft Office Group has dedicated itself to improving application performance for the government and enterprise subscription business by working on user efficiency, data management, information security and industry application scenarios in order to cater to the need of users which has led to a growing penetration of the enterprise-level product, Kingsoft Digital Office Platform. As for the institutional licensing business, our products continued to gain acceptance by increasing demand for domestic office software from government and enterprises, partially offset the high base for the same period last year and slower localization progress this year. Recently, we launched the official document version of WPS for the government users. Developed upon the professional version of WPS, it offers industry-leading functions such as official document work mode, a variety of official document templates, and document conversion to optimize document work efficiency of government users.

Online Games and Others
Revenue from the online games and others business for the third quarter of 2022 increased 18% year-on-year to RMB832.4 million. The year-on-year increase was mainly due to the successful launch of several mobile games in the fourth quarter of 2021.

During the review period, we continued to refine the core IP, enrich the content and enhance product quality through technological innovation aiming to bring players a better gaming experience. We celebrated the 13th anniversary of the flagship JX Online III PC game in August and launched Heng Dao Duan Lang, the anniversary expansion pack and a new section Dao Zong for the JX Online III PC game in October. The third season of JX Online III: Chivalrous Shen Jianxin, an animation series based on the JX Online III was released on Bilibili in July and was welcomed by gamers. The rating of the animation series on Bilibili reached a record high and the influence of JX IP has been further enhanced. In August, we launched the open beta across all platforms and a new expansion pack for JX World III in China. The launch has further enhanced user engagement and reached a broader player base laying a solid foundation for our long-term development.”

Mr. Jun LEI concluded, “Looking ahead, we will maintain our investment in R&D, further enhance the user experience for our ‘cloud and collaboration’ office services and expand new game genres. We will continue to focus on technology innovation and product upgrades and enhance competitiveness and efficiency, aiming for the long-term sustainable development of the Group.”

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three main subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its “mobile internet transformation” strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models, and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com

For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com

Society Pass (Nasdaq: SOPA) to Present at the Sigma Europe Gaming Festival on 14-18 November 2022

Society Pass Incorporated (Nasdaq: SOPA) (“SoPa” or the “Company”), Southeast Asia’s (“SEA”) leading data-driven loyalty and e-commerce ecosystem, today announces that Company Founder, Chairman, and CEO Dennis Nguyen has been invited to present at the Sigma Europe Gaming Festival to be held on 14-18 November 2022. The in-person venue for the event is the Malta Fairs & Conventions Centre located at Millennium Stand, Level 1, The National Stadium, ATD 4000, Malta.

Mr. Nguyen will serve as one of the panelists for the “Entering One of the Fastest Growing Verticals: Fintechs” to be held on Day 3 of the Sigma Europe Gaming Festival at 1 pm on Thursday, 17 November. Fintechs, such as the Society Pass loyalty platform, have disrupted virtually every vertical in the financial, e-commerce and gaming industries, and there’s a wealth of opportunity to capitalize on as stakeholders.

SiGMA is the world’s leading hub for everything involving the iGaming industry from regulation, to financing, to marketing related to the sector. The Sigma Europe Gaming Festival brings together operators, providers, software developers, innovators, entrepreneurs and investors for three days of panels, discussions, keynote speeches, workshops and engaging networking events.

Event: Sigma Europe Gaming Festival
Date: 14-18 November 2022
Location: Malta Fairs & Conventions Centre located at Millennium Stand, Level 1, The National Stadium, ATD 4000, Malta.

About Society Pass Inc

Founded in 2018 as a data-driven loyalty, fintech and e-commerce ecosystem in the fast-growing markets of Vietnam, Indonesia, Philippines, Singapore and Thailand, which account for more than 80% of the SEA population, and with offices located in Angeles, Bangkok, Hanoi, Ho Chi Minh City, Jakarta, Manila, and Singapore, Society Pass Incorporated (Nasdaq: SOPA) is an acquisition-focused holding company operating 6 interconnected verticals (loyalty, digital media, travel, telecoms, lifestyle, and F&B), which seamlessly connects millions of registered consumers and hundreds of thousands of registered merchants/brands across multiple product and service categories throughout SEA.

Society Pass completed an initial public offering and began trading on the Nasdaq under the ticker SOPA in November 2021. SOPA shares were added to the Russell 2000 index in December 2021.

SoPa acquires fast growing e-commerce companies and expands its user base across a robust product and service ecosystem. SoPa integrates these complementary businesses through its signature Society Pass fintech platform and circulation of its universal loyalty points or Society Points, which has entered beta testing and is expected to launch broadly at the beginning of 2023. Society Pass loyalty program members earn and redeem Society Points and receive personalised promotions based on SoPa’s data capabilities and understanding of consumer shopping behaviour. SoPa has amassed more than 3.3 million registered consumers and over 205,000 registered merchants and brands. It has invested 2+ years building proprietary IT architecture to effectively scale and support its consumers, merchants, and acquisitions.

Society Pass leverages technology to tailor a more personalised experience for customers in the purchase journey and to transform the entire retail value chain in SEA. SoPa operates Thoughtful Media Group, a Thailand-based, a social commerce-focused, premium digital video multi-platform network; NusaTrip, a leading Indonesia-based Online Travel Agency; Gorilla Networks, a Singapore-based, web3-enabled mobile blockchain network operator; Leflair.com, Vietnam’s leading lifestyle e-commerce platform; Pushkart.ph, a popular grocery delivery company in Philippines; Handycart.vn, a leading online restaurant delivery service based in Vietnam; and Mangan.ph, a leading local restaurant delivery service in Philippines.

For more information on Society Pass, please check out:
Website at https://www.thesocietypass.com or
LinkedIn at https://www.linkedin.com/company/societypass or
Facebook at https://www.facebook.com/thesocietypass or
Twitter at https://twitter.com/society_pass or
Instagram at https://www.instagram.com/societypass/.

Cautionary Note Concerning Forward-Looking Statements

This press release may include “forward-looking statements,” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. All statements other than statements of historical fact included in this press release are forward-looking statements. When used in this press release, words such as “anticipate”, “believe”, “estimate”, “expect”, “intend” and similar expressions, as they relate to us or our management team, identify forward-looking statements. Such forward-looking statements are based on the beliefs of management, as well as assumptions made by, and information currently available to, the Company’s management. Actual results could differ materially from those contemplated by the forward-looking statements as a result of certain factors detailed in the Company’s filings with the SEC. All subsequent written or oral forward-looking statements attributable to us or persons acting on our behalf are qualified in their entirety by this paragraph. Forward-looking statements are subject to numerous conditions, many of which are beyond the control of the Company, including those set forth in the Risk Factors section of the Company’s registration statement and prospectus relating to the Company’s initial public offering filed with the SEC. The Company undertakes no obligation to update these statements for revisions or changes after the date of this release, except as required by law.

Media Contacts:
PRecious Communications
sopa@preciouscomms.com

Newborn Town releases its 2022 Interim Results; Breakthrough in core social networking business, accelerated diversified growth

On August 25, Newborn Town Inc. (HKG: 9911) released its 2022 interim results. For the half ended June 30, the Company’s total revenue reached RMB 1,374 million, up 32.3% YoY; adjusted EBITDA reached RMB 210 million, up 19.5% YoY; profit attributable to the owner of the Company reached RMB 83 million, up 121.3% YoY.

The Company’s successful model of social networking business continues to be replicated around the world. Its social networking revenue reached RMB 1,266 million, a growth of 52.4% YoY, indicating a steady breakthrough in the core business. At the same time, with the smooth progress of refined games, the Company’s revenue from its innovative businesses totaled RMB 108 million, a rise of 91.7% compared to H2 2021, marking an accelerated diversified development.

  • ‘Replication in Products’ + ‘Replication in Markets’ showing social networking products spread globally

Newborn Town has long focused on global open social networking, and has built an audio and video social networking product matrix, including MICO, an open social platform, YoHo, an audio-based social product, and Yumy, a video-matching social product. As of June 30, the Company’s social products had accumulated 419 million downloads. Average MAUs (monthly active users) in the second quarter reached 23.09 million, representing an increase of 27% YoY.

With years of experience in exploring global markets as well as audio and video technology, Newborn Town has distilled a “replicable” model for its social networking business.

In terms of the products, the Company has accumulated successful experiences and applied those to new products, so as to promote fast growth and to expand their commercialization space. For instance, launched last year, Yumy has seen gross profit and become one of the top 10 best-selling social networking apps in 50 countries/regions after continuous optimization of its business model. It is a typical case of “Replication in Products”.

In terms of markets, Newborn Town landed in new markets rapidly while consolidating its leading position in the markets where the Company has established a competitive edge. By now, YoHo, the product which started from the MENA region, has been successfully replicated in the market of pan-Southeast Asia. In the first half of the year, revenue from Non-MENA regions accounted for nearly 40% of YoHo’s overall revenue, which proved significant to increase YoHo’s revenue by more than 70% YoY.

Through ‘Replication in Products’ + ‘Replication in Markets’, Newborn Town found equal success in replicating its proven model of a single product to multiple products, and its success in a single market to multiple markets. The Company will keep developing mega-apps to cover global markets in more directions to realize strong and promising growth.

  • Diversified growth accelerated as games show impressive monetization potential

In addition to the social networking business, the Company also made important breakthroughs in its innovative businesses that consists mainly of games in the first half of the year. The loss from the game business has narrowed significantly, which was one of the major reasons for the doubled profit attributable to the owner of the Company.

Specifically, products of the Company’s Merge game series, “Mergeland – Animal Adventure” and “Mergeland – Alice’s Adventure” were formally launched in April and June respectively. The series received rapidly increasing downloads and revenue after launch, and has become one of the top 10 best-sellers in the categories of puzzle and casual games in seven countries.

Bubble Shooter Star, another refined game by Newborn Town, also has good performance as indicated by the figures (e.g.: retention on the 30th day is above 15%) after it was launched at the beginning of this year. The game has shown great monetization potential as at present, its monthly revenue has reached the USD 1 million level.

In the second half of the year, further efforts will be made to promote the game experience, the user volume, and the monetization of the three games, so as to solidify the innovative businesses as a new point for growth.
What’s more, the Company’s Metaverse layout has been further enriched. In the first half of the year, it built partnerships with leading virtual technology companies to explore the creation of digital virtual characters, the construction of virtual scenes, the empowerment of AI virtual technology and other aspects. It also invested in Shi Mi Network, a smart wearable devices manufacturer, to take the “portal” of the Metaverse and accelerate the deep integration of the Company’s social products with the Metaverse.

Big progresses of the innovative businesses have further accelerated the diversified growth of the Company, and the second growth curve is becoming clearer.

  • Consolidated advantages and extended borders to keep high-quality development

The Company’s commitment to R&D is a precondition for its performance breakthroughs. In the first half of the year, the Company’s R&D expenses were RMB 91 million, up 69.6% YoY. As of June 30, the Company’s R&D team expanded by 30.6% compared with December 31 2021. At the same time, through continuous cost optimization efforts, the Company’s selling and marketing expenses in the first half totaled RMB 199 million, down 31.8% YoY.

On the other hand, the Company has persisted in localized operations to pursue Longtermism. It conducts in-depth operations and brand building efforts based on the understanding and respect of local cultures, and tries to integrate into the local industry and social development through industry media gathering and public welfare charities.

In the first half of the year, MICO released a theme song MV for Thailand, which was created and performed by a well-known local band. The song has been played for more than 90 million times due to its lively style catering to the local youth. It became a hit on local social media in a short time and aroused a boom of dance imitations that made the relaxed and cheerful style of the Company’s social products rooted in the hearts of local users.

In the MENA market which the Company has deeply explored, Newborn Town, as a leading social networking company in the local market, held an industry media gathering of more than 20 local media. It helped the local market to establish a positive understanding about online social entertainment while promoting the development of the industry in the region.

With the continuous increase of R&D investment and the further promotion of localized operation, the Company’s technology and operation middle platforms have become increasingly mature. Jointly, these strengths favored the Company in promoting the rapid upgrading of its social products in terms of user experience, market expansion and content distribution, and further accelerating the development of its social networking business.

In the future, Newborn Town will continue to enrich its product matrix, expand its market layout, optimize its operating efficiency, and explore diversified development opportunities to extend its boundaries. The Company will accelerate its progress towards the goal of “becoming the largest global open social networking platform”.

For further information, please contact:
PEANUT MEDIA LIMITED
Direct Line: 0755-61619798+8210
Email: hswh.project@czgmcn.com

Asia’s First Hybrid Online to Offline Festival to Bring Sim Racers and Entertainers Rriley and Haneri to Scape

The Legion of Racers, with support from the Singapore Tourism Board, will be organising the HyperDrive Cities (HDC) 2022 Festival from 23 to 25 September. To be held at Orchard Road, this will be Asia’s first hybrid online to offline festival that combines live sim racing, entertainment, lifestyle and technology within an urban carnival setting.

The HDC will take place during this year’s Grand Prix Season Singapore (GPSS) from 23 September to 2 October. GPSS is a collection of innovative race-themed lifestyle experiences that complements the Formula 1 Singapore Airlines Singapore Grand Prix 2022 excitement beyond the track.

For three days, the HDC will be held at *SCAPE in Orchard Road and will include feature a regional sim racing championship that follows the inaugural E-Cities Championship held in November 2021, along with an electric go-karting experience and a community sim racing challenge with prizes for the fastest sim racers from the public.

The HDC Championships 2022 boasts a prize pool of SGD10,000 with the top winner guaranteed at least SGD3500.

In addition, the festival at Orchard Road will also feature the HDC Gameplay Stations, a motorsports-themed gameplay powered by Augmented Reality where participants complete the various Gamemaster challenges to earn NFTs and rare prizes.

To cap off the event, an entertainment element will be added to the post-sim race event with Singaporean artistes RRILEY and Haneri, who will both perform a set of three songs each. In addition, DJ NashD, who is the official DJ for local artistes Shigga Shay and hip hop collective Grizzle Grind Crew, will raise the decibels on 23 September from 8pm to 10pm.

“This is a unique event comprising multiple elements for the community,” said Lim Keong Wee, co-founder of the Legion of Racers.

“We wanted to create a motorsport festival for everyone, ranging from electric karting for young families to youths and millennials who could watch an entertainment segment at the end of the day that features some of Singapore’s hottest music talents.”

Added RRILEY, who made her debut in 2012 as a founding member of the Sam Willows, “It is just so nice to be performing again and I am so excited to bring my music to a new audience.”

The event is supported by the Singapore Tourism Board, which oversees the Orchard Road precinct.

Ms Guo Teyi, Director, Retail and Dining, Singapore Tourism Board, said: “We welcome the inaugural HyperDrive Cities Festival to Singapore’s famous shopping street. With its diverse mix of virtual and in-person experiences, the festival will add buzz to Orchard Road and strengthen its position as a lifestyle destination beyond retail. We invite visitors of all ages to join the festival and reimagine Orchard Road’s offerings.”

Among the partners confirmed for the festival include McLaren, TYCA, Next Level Racing, Logitech G, Monster Energy, and Tarmac Works. A McLaren 720S sportscar will also be on display at the venue during the course of the programme.

The simulated track which the sim racers will be racing on is the Orchard Road Street Circuit, which was produced by the Legion of Racers team. For 2022, the track has been extended to include the Somerset and Dhoby Ghaut sub-precincts.

The HDC 2022 Festival is set to bring more than 5,000 members of the public to *SCAPE while thousands more will follow the HyperDrive Cities Championships live on Youtube.

All photo and visual assets can be downloaded here.
https://drive.google.com/drive/folders/1q7-el4f3XXS2zmflJQpjhFXqsRxEbvxG

Media Contact:
Melvin Moh
melvin@legionofracers.com

About HyperDrive Cities Festival 2022

HyperDrive Cities is the first of its kind to bring sim racing into familiar streets, turning cities into race circuits and unlocking the once-in-a-lifetime experience of racing virtually down urban spaces. The HDC Festival will also feature entertainment acts and RaceHub which allows members of the public to experience driving an electric kart. To find out more please visit www.hyperdrivecities.com

About Legion of Racers

The Legion of Racers is Singapore’s first sim racing entertainment and lifestyle brand which combines the best in motorsports and the gaming world. With a studio in Kallang, the Legion of Racers taps into the world of sim racing and brings together online gamers who play in games such as Assetto Corsa, Assetto Corsa Competizione, Gran Turismo 7, Formula 1, and RFactor2. Follow Legion of Racers on their Facebook @LegionofRacers and on their website at www.legionofracers.com for updates and information about sim racing activities.

About the Singapore Tourism Board

The Singapore Tourism Board (STB) is the lead development agency for tourism, one of Singapore’s key economic sectors. Together with industry partners and the community, we shape a dynamic Singapore tourism landscape. We bring the Passion Made Possible brand to life by differentiating Singapore as a vibrant destination that inspires people to share and deepen their passions.

More: www.stb.gov.sg or www.visitsingapore.com
Follow us: https://www.facebook.com/STBsingapore or https://www.linkedin.com/company/singapore-tourism-board/mycompany/

FMC 2022 “Video Game Scoring Competition” offers an exclusive opportunity for composers from around the world

Every year, FMC-Film Music Contest – the unique international music competition and awards – provides a competitive platform for composers, musicians, producers, and sound designers of original scores for film, television, commercials and video games.

FMC includes the “FMC Video Game Scoring Competition”, a separate category for music composers and sound designers of all ages and nationalities that is unique in the world of music competitions.

“After the great response in last year’s competition and many requests to continue this category, we have decided to cater to all artists and fans. We are thrilled to launch the ‘Game Scoring’ category again this year, in collaboration with a videogame production and publishing company Grindstone. Many people don’t have the opportunity to test their skills on this type of project and expand their portfolio to showcase their work for new, larger projects. This category introduces material that is visually very interesting and will provide plenty of inspiration for all entrants. I am sure they will immerse themselves in the exciting creative process again this year, have a lot of fun and take a break from their day-to-day work. The resulting original music will be unique works of art,” said Vlado Zeleznak Jr., director of the FMC-Film Music Contest.

What does FMC 2022 have in store for music creators in the video game category this year?

They will be asked to write a score for a short intro opening sequence for the upcoming all-new video game “Die by the Blade”, set for its world premiere and release this autumn.

In this year’s contest, we are offering prizes valued at more than EUR38,000.

Every year, the competition rewards its winners generously. This year, they will receive prizes valued at more than EUR38,000 and gain international media attention and publicity. On top of that, winners will be awarded original hand-crafted trophies and certificates as keepsakes for the triumph and recognition of their musical work.

All prizes can be viewed here: /www.fmcontest.com/prizes/

Expand your portfolio and share it globally online

From a professional angle, another incentive to enter is the opportunity to expand and enrich your music portfolio with a video game project you can present and share to the world along with your music. You can use the finished project to promote yourself and reach new fans and followers with your music.

You can watch short competition sequence together with registration video guide on the official YouTube channel here: www.youtube.com/channel/UC8sJ1Xe0EI1RpNusD41NLhw/videos

The competition enjoys much interest from international media keen to report on the competition and its latest developments. To see some examples, visit the Press section of the competition website here: https://www.fmcontest.com/press/

Answers to many of your questions you will find here: FAQ – (Frequently Asked Questions): www.fmcontest.com/faq/

Competition registration is currently open on the official competition website at www.fmcontest.com The deadline to submit your entries is 12 September.

Follow FMC-Film Music Contest on Social Media:
Facebook: facebook.com/FilmMusicContest
Instagram: instagram.com/fmcontest
YouTube: http://bit.ly/3oOaG48
#fmcfilmmusiccontest #fmcontest

Media Contact:
Mgr. Vlado Zeleznak JR.
Director FMC-Film Music Contest, PRESS FMC
E: press@fmcontest.com