ESI Singapore agenda and speakers revealed including PSG, Crypto.com Capital, ONE Esports and Mineski Global

B2B esports events and media company Esports Insider is excited to reveal the agenda and full lineup of speakers for our international two-day esports business conference – ESI Singapore.

The event, which is co-hosted with Singapore-based Esports marketing agency, REDD+E, takes place on 6-7th July. As ESI’S first in-person event in the APAC region, the conference will provide delegates with two days of world leading sessions from industry leaders both within the region and from around the world, and valuable face to face networking opportunities.

Speakers from the likes of AFC Ajax, MOONTON, PSG, Crypto.com Capital, Mineski, GRID, Galaxy Racer, EVOS, Bayes, Ampverse and more will grace #ESISG with their presence and ensure the stage is chokablok with knowledge and insight across the two days.

“With more and more activities ramping up and more professional esports events taking place, the industry sentiment is certainly looking positive for Asia’s esport”, said Yip Ren Kai, Managing Director & Co-founder of Redd+E .

“As the co-host of this industry showcase, we’re really excited to be able to see top industry leaders coming together to share on the outlook of esports in Asia, and bring world-class actions to the growing vibrant esports community.”

Held at Singapore’s historic CHIJMES Hall, ESI Singapore will include a unique programme of content with over 40 biggest names in esports including C-Levels and executives who will be joining the panels to discuss a number of topics, on everything from commercialisation and partnerships, to esports’ unique place in the South East Asian ecosystem, crossover industries including blockchain and Web3; and many more.

The agenda, which can be viewed in full here, includes:

Day 1 – 6th July

  • Professional Esports Games In The Global Arena – A Successful Blueprint For The Future Of Events In Asia
    • Speakers
      • Mr Hung Do Viet – General Secretary – VIRESA (Vietnam National Esports Federation)
      • Mr Yip Renkai – MD and Co-founder – Redd+E
  • The Rise Of Mobile Esports In Asia
    • Speakers
      • Dylan Chia – Head of MPL Indonesia – MOONTON Games
      • Carlos Alimurung – CEO – ONE Esports
      • Stefan Chong – Business Development Manager – EVOS Esports
      • Moritz Maurer – CEO – GRID
      • Nick Vanzetti- MD – ESL Asia Pacific Japan
  • Digital Brand Exposure Meets Ai – The Importance Of Data Analytics For Brand Partnerships
    • Speakers
      • Arwin Fallah Shirazi – CEO – Shikenso
      • Masashi Yamazaki – COO & Head of Business Development – GamingD
  • Engaging With The SEA Audience
    • Speakers
      • Frank Sliwka – COO – Epulze
      • Allan Phang – CMO – Galaxy Racer
  • Esports & Sponsorship In Times Of Pre And Post Covid
    • Speakers
      • Kalvin Chung – CEO – MnM Gaming
      • Ringo Lung – Head of Partnerships – Talon Esports
  • Football Clubs In Esports: From Messi To Mirage
    • Speakers
      • Tim Slot – Esports Lead – AFC Ajax
      • Yassine Jaada – Chief Gaming Officer – PSG Esports
      • Mark Chew – Managing Director & Co-Founder – Redd+E

Day 2 – 7th July

  • Esports Teams And Revenue Streams – The Importance Of Diversification
  • From Web2 To Web3 – How Blockchain Games Changes The Landscape Of Esports
    • Speakers
      • Cholo Maputol – CEO – Play It Forward DAO
      • Charlie Baillie – Chief Strategy Officer – Ampverse
      • Martin Dachselt – CEO – Bayes
      • Nathan N – Co-Founder – Ancient8
  • Investing In Web3, Gaming And Esports In 2022
    • Speakers
      • Hong Qi Yu – CEO – Tokenize Exchange
      • Ben Wee – Vice President – Crypto.com Capital

The event is supported by Silver Sponsors Bayes Esports and Ampverse, Stage Sponsors GRID; sponsors Shikenso, SPORTFIVE and media and strategic partners ACN Newswire, Swipe Right PR and 80LV.

Alongside ESI Singapore, Esports Insider’s pitch investment competition The Clutch will also make its return in a physical format on 7th July, with applications still open, and closing on June 28th.

Sam Cooke, Managing Director and Co-Founder at Esports Insider, added: “We are delighted to bring back the physical format of The Clutch in 2022. This year we will host its fifth edition and showcase the most ground-breaking startups and first-rate pitches from small businesses based in and around Southeast Asia.

“Since its inception in 2019 at ESI London, we have continued to see more and more startups enter the esports space and here at Esports Insider, we are proud to continue providing a platform for those companies looking to stand out, and push boundaries.”

Singapore is ESI’s second Major conference in 2022, with the schedule including three Major global events; the 2022 events brochure is viewable here.

Next on the agenda, ESI will head back to London, for its biggest yet event taking place at BOXPARK Wembley over 5-7th September. Early Bird tickets are now available to purchase until 15th July.

ESI Singapore – Press Kit

– Logos | Graphics | Website

About Esports Insider

Based in London and founded in 2016, Esports Insider is an industry-focused esports news platform, B2B agency, media and events company.

ESI runs a world-leading and international esports industry news site, operates The Esports Journal magazine and has run more industry events than any other company globally, from London to Los Angeles. Other arms of the company include ESI Media, as well as ESI Connect, its agency arm which offers services across Brokerage, Consultancy and Campaign Activation.

General Enquiries:-info@esportsinsider.com

PRs & pitches:- news@esportsinsider.com

Website // Twitter // Facebook // Linkedin // Instagram // YouTube // Discord

About Redd+E

Redd+E, through its parent company Reddentes Sports is a marketing agency that delivers smart and impactful solutions in the areas of sport and esports.

Our services include media rights consulting, commercialisation development, event consulting, project management, organisational consultancy for sports associations, athlete management and marketing consultancy. Our goal is to provide services and value to transform organisations, businesses and communities by achieving their objectives through esports.

Facebook // Linkedin // Instagram

The Future of Gaming has Arrived: Everything You Need to Know About the Mirror Image One Console

I hope you are as excited as we are for the release of the Mirror Image One Console. In the meantime, we wanted to provide details on what to expect from the console and our launch.

What is the Mirror Image One?

The Mirror Image One is the world’s first Web 3.0 Gaming console powered by Nvidia GPUs and a Virtual Windows PC in the cloud. Our Console allows you to play your favorite games, securely browse the internet by using our secured browser, and development programs for Web 3.0. The Console will have one of the fastest Internet speeds in the world compatible with most devices.

The Console also can connect to VR Headsets. With the use of the Virtual Windows PC in the cloud, we have eliminated the need for needing to upgrade your device again.

One of our main goals is to bring the power and ease of use into the hands of everyone, by creating a product that is secure, fast, and easy to use.

How does the console work?

You can access your console from any device by visiting our website and logging in using your gamertag and password or simply by connecting your wallet. Once you are logged in, you will get access to your personalized dashboard where you can access games, apps, modify your reflection avatar, send and receive payments, complete missions, and securely chat with friends.

Personalized Dashboard

Our personalized dashboard gives you the power to take control of your experience in Web 3.0. Allowing you to simply login into the accounts you already have to get rewarded for your activity. For example, if you have an Xbox Game Pass or Xbox Live Account you can login into your account and start playing. The difference between using Xbox directly and our console is with our consoles you are provided daily missions for your gameplay. So, if you normally play Fortnite every day you can now get rewarded by completing missions like play Fortnite for one hour and receive 5 SELF Coins. This reward system works for everything not just gaming allowing you to get rewarded for developing programs, learning about Web 3 from select schools, visiting metaverses, interacting with Dapps, and more.

What are Reflection Avatars?

Reflection Avatars are a way to express yourself on Web 3.0. We have chosen to make your avatar reflect who you are in the real world by being yourself or you can represent yourself as your favorite PFP project. You can even customize your Avatar using different clothes as wearable NFTs and accessories that allow you to stand out from the crowd. Each wearable NFT is backed by the physical product so if you buy a shirt for your avatar, you will receive both the digital version for your avatar and the physical drop shipped to your residence. This will allow you to build your physical and virtual closet at the same time.

.W3 and .ETH Gamertags

With each console order you are provided with a .W3 and .ETH Gamertag. The .W3 Gamertags are on the Xinfin Blockchain which means you can earn in-game currency (SELF Coins) and transfer them to your XDC wallet to use in Decentralized Apps. We also provide .ETH Gamertags that are native to the Ethereum Blockchain. Our ETH Gamertags are ENS subdomains that contain .Mirrorimage.ETH. For example, if you chose the Gamertag “Best In The World”, your .ETH Gamertag will look like (Bestintheworld.mirrorimage.eth). Each Gamertag allows you to send and receive payments, automatically earn rewards, and securely chat with your friends using our chat section.

Secured Browsing

We partnered with Plata Data to provide you with a secured browsing experience within your console. Plato Data does NOT share your data and offers full encryption for your browsing experience. To learn more about Plato Data visit their website here.

What are Missions?

Missions are daily rewarded tasks provided based on your real time activity. Each monthly subscription provides a certain amount of missions per day. The Common Edition provides 5 missions daily, The Rare Edition provides 10 missions, and the Legendary Edition provides 20+ missions per day. The goal for our missions is not to provide you with hard task or a bunch of tasks that make purchase or subscribe to stuff like those scam sites. We want to provide missions for tasks you are already use to completing in your day to make your everyday activities more worth it.

How does the monthly subscription work?

Unlike most platforms that offer virtual pcs as a service we don’t charge a monthly fee in fiat currency. Instead, we allow each monthly subscription to be paid in our utility token (SELF Coin). This allows you to easily use a portion of your rewards to maintain access to your virtual pc. Don’t worry about not having enough SELF Coins each month as long as your active you will always receive more SELF Coins in rewards than what is required for your monthly subscription.

As we get closer to launch, we will provide more details about the Console and a Whitepaper that will provide full details on how our SELF Coins work. In the meantime, join our discord to stay up to date on everything about the Mirror Image One. Until next time!

PRE-ORDER TODAY! www.mirrorimageone.xyz.

Source: Plato Data Intelligence: PlatoData.io

GGTOOR Closes $102,300,000 Deal Buying a Total of 2,145 Parcels of Land in a Metaverse

  • GGTOOR, Inc. Announces Management Report for the Week Ended June 4, 2022

GGTOOR, Inc., (OTCMKTS:GTOR) (GGTOOR, Inc., GTOR, or the Company), an emerging leader in the eSports markets, announces the Company has successfully closed a deal valued at $102,300,000. The Company believes this is the largest virtual land purchase in history surpassing a publicly announced purchase of $5,000,000 just two weeks ago. The combined parcels will be GGTOORCITY the first ever virtual city devoted to entertainment. When sold out the Company envisions hundreds of businesses in sports, music, gaming, movies, theater, dance, amusement parks, retail, concessions, all making up a virtual city where millions of daily visitors will work and play. The Company will be building an eSports Arena that will become one of the focal points of GGTOORCITY. Certain and specific parcels will go on sale Tuesday, June 14, 2022, at 9:00 AM EST with prices ranging from $375,000 to $28,000,000 per parcel. The less expensive city parcels with prices starting at $8,400 will be released for sale at a future date.

The Company will be holding a worldwide Zoom Call and all interested persons are encouraged to join the call. The Company’s CEO, John V. Whitman Jr., will be sharing details on the purchase along with disclosing what Metaverse GGTOORCITY will be a part of. Mr. Whitman will not be taking questions during the call and everyone except Whitman will be on mute. The Zoom Call will be held June 14, 2022, at 9:00 AM EST. To enter the call please use the following coordinates;

John Whitman is inviting you to a scheduled Zoom meeting.

Topic: John Whitman’s Zoom Meeting
Time: Jun 14, 2022, 09:00 AM Eastern Time (US and Canada)
Join Zoom Meeting
https://us04web.zoom.us/j/73196834888?pwd=RgmLUh1B6MOPswoeQGwk7yPMgoI8NR.1
Meeting ID: 731 9683 4888
Passcode: Uk5N0Z

GGTOOR’s weekly recap;

Another month, more records broken! This time, the Company reached new heights on Unique Twitch Viewership, tallying over 39,000 different people tuning in to watch one of our events during the course of May as the action unfolded live, and the number of tournaments hosted by GGTOOR was its largest count yet for a single month. May also saw a 39% increase in total player registrations compared to April, with over 1,600 new players competing in one of our events for their very first time, joining thousands of others that returned to play with us once again.

As the Company began its first week of events in June, for the first time the Company had a Wild Rift tournament on the calendar and it was well received, drawing over 400 player registrations, and bringing the combined total of player registrations for the last week to over 1,200! The Company saw player registrations for the Pokemon TCG Online Gaard Guantlet tournament grow by 46% over the last event of this series.

Hearthstone posted a 47% gain compared to the May event, and not to be outdone, Super Smash Brothers Ultimate posted a whopping 55% increase in player registrations for this week’s event!

The special invitational to mark the end of the season for the Wednesday’s Pokemon TCG Online Late Night series was finally here, and the timing couldn’t have been better, kicking off the new Astral Radiance format with a bang! The community wondered what shifts in the meta to expect; would we see Palkia VSTAR? Darkrai VSTAR? Updated variants of existing powerhouse archetypes? With 30 of the best players in the game, we saw these minds bring a wide variety of decks, including some that were unexpected – when the dust settled, we found the Top 8 featured some of the decks you might expect joined by some surprises such as Gengar VMAX / Houndoom! The other decks that made the cut were Toolbox / Inteleon, Mew VMAX, Palkia VSTAR / Inteleon, Arceus VSTAR / Inteleon, and Rapid Strike Urshifu VMAX / Toolbox.

Starting off coverage of the Top eight, we saw Logan McKay play against Cal Connor in a Gengar vs. Mew matchup. The matchup was absolutely nightmare fuel for Cal on paper, but he was able to take a quick win after Logan had some poor draws game one; However, in game two and three Logan’s Path to the Peak shut down Cal’s Genesect V, paving the way to victory. The featured SemiFinals match was a slightly closer battle, with WadeDaze going up against Andrew Hedrick in a Mew vs. Palkia matchup.

Throughout the entire series WadeDaze was rarely able to get OHKOs with Mew VMAX against a Palkia VSTAR, often coming up ten damage shy, largely due to Andrew’s use of Tool Jammer to stop Choice Belt from adding the extra thirty damage – this tech helped him secure the match win! The Grand Finals found Andrew against another Mew, this time being piloted by Augusto Beringer. Game one Augusto donked on Andrew, who lost due to an empty bench when his Lumineon V was knocked out.

Game two Andrew was able to even up the series, repeatedly scoring OHKOs with Palkia VSTAR thanks to a combination of Echoing Horn (to increase damage output), Choice Belt, Leon, and Quick Shooting. Game three was looking terrible for Augusto, but a few critical topdecks and favorable coin flips enabled Augusto to OHKO Andrew’s only Benched Palkia V. Andrew struggled to set up with such an aggressive play, and Augusto was able to pick up a few more easy Prize Cards. Andrew tried one last play to stall a Genesect V in the Active Spot with Boss’s Orders, but Augusto was able to claim victory by retreating with a Double Turbo Energy to close out the match!

This week’s Smash Ultimate event showed us that a tier list does not matter! The Top sixteen was littered with a wide range of characters typically considered under-powered, like Kirby, Dr Mario, Donkey Kong, Villager, and Ganondorf, which promised the viewers would be in for some unique gameplay! Yei, a veteran player regarded by many as the best Meta Knight in the world, joined us for this week’s event, showing his range of skill with the decision to not use Meta Knight at all until the very last game of Grand Finals!

Instead, Yei opted to use a variety of different characters over the day, such as Lucina, Byleth, and Palutena, to make it all the way to the Grand Finals without dropping a single set. This includes a 3-0 win over JaZaR, the strongest veteran of all the tournaments in this event series! We also saw an incredible run from Nalexander, making it all the way to third place with Ganondorf, who many consider to be the worst character in the entire game. JaZaR fought his way back to the Grand Finals through the losers side for his chance at a rematch vs. Yei; There was no 3-0 this time, with JaZaR tying up the series 2-2 and forcing a game five, which finally prompted Yei to pilot his well known Meta Knight for game five, ultimately besting JaZar in the final game and earning Yei the championship title!

Since a few years back the metaverse has grown to become a driving force in crypto and the tech world at large, especially with the increasing acceptance and adoption of cryptocurrency, its wallets, and much more.

Without a doubt, demand for metaverse projects has risen dramatically, with more corporations showing unprecedented interest in virtual reality every day. Given the growing corporate fascination with the Metaverse, the general public’s attention is also bound to be drawn to the significant technology which is bound to change the course of our digital lives.

It’s simpler to think of the metaverse as a hybrid of the physical and digital worlds, which combines the best of both. Even so, it doesn’t change the fact that much of the general populace is still in the dark about what the metaverse is, and what it means. We are very excited that soon people will embrace this new technology where they can build the life they always wanted virtually.

Want to participate? Find the plan that best suits you! You can choose between the Bronze Plan, Gold Plan, and Diamond Plan: https://GGToor.com/join.php. If you want to bring your team or friends to GGToor.com, or be a Tournament Organizer, we can support you and help you grow; you can reach a worldwide audience of similar-minded individuals that like to compete and have fun! You can be sure that GGToor.com is here to grow with you. Just follow the link to sign up as an organizer https://GGToor.com/organizerlogin.php If you have any questions about our events visit our socials; Discord https://discord.gg/GUhyZxFH8Q, twitter https://twitter.com/GGToor/ , twitch https://www.twitch.tv/GGToor, and Facebook https://www.facebook.com/eShadowGaming

If your organization would like to be part of this growth and work with Shadow Gaming, contact us at luis@shadowgamingtv.com

About GTOR
GGTOOR, Inc., is engaged in the business of eSports. The Company is aggressively entering the Metaverse by having purchased enough virtual land, 2,144 parcels, to form its own virtual city that will be called GGTOORCITY. The Company has held over 200 video game tournaments and has given away over $150,000 in cash and prizes. GGToor.com is continually being customized and upgraded, with the goal of becoming one of the most comprehensive gaming portals in the world. The Company is now accepting subscriptions from players, gamers, and tournament organizers. To register logon to https://GGToor.com/home.php.

Forward-Looking Statements. This press release may contain “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. We intend all forward-looking statements to be covered by the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements generally can be identified by the fact that they do not relate strictly to historical or current facts and by the use of forward-looking words such as “expect,” “expectation,” “believe,” “anticipate,” “may,” “could,” “intend,” “belief,” “plan,” “estimate,” “target,” “predict,” “likely,” “seek,” “project,” “model,” “ongoing,” “will,” “should,” “forecast,” “outlook” or similar terminology. These statements are based on and reflect our current expectations, estimates, assumptions and/ or projections as well as our perception of historical trends and current conditions, as well as other factors that we believe are appropriate and reasonable under the circumstances. Forward-looking statements are neither predictions nor guarantees of future events, circumstances or performance and are inherently subject to known and unknown risks, uncertainties and assumptions that could cause our actual results to differ materially from those indicated by those statements. There can be no assurance that our expectations, estimates, assumptions and/or projections, including with respect to the future earnings and performance or capital structure of GGTOOR, Inc.

For Additional Information Contact:
John V Whitman Jr.,
John@GGToorcorp.com
https://GGToorcorp.com/
https://GGToor.com/home.php

ESI and Redd+E Announce Partnership; Schedule ESI Singapore in July

– The event signifies a joint venture from ESI and Redd+E, with both companies committing to a closer and wider long term collaboration for esports and gaming business and activities in the region
– ESI Singapore will see 200+ attendees, 50+ speakers and two jam-packed days of in-person learning, discussion, networking and entertainment
– There will be a focus on Web3 applications in esports, the wider commercial challenges and opportunities, investment, esports ecosystem deep dives and more
– The Clutch, ESI’s prestigious pitch investment competition, returns in a physical format
– Tickets are available now with an Early bird promotion until 27th May

Leading global B2B esports and media company, Esports Insider (ESI), is excited to announce its second Major flagship event of the year, ESI Singapore taking place on 5-7th July.

Alongside the announcement ESI is delighted to unveil a long term commitment with Redd+E, resulting in the event becoming an exciting joint venture. ESI Singapore will connect some of the largest global brands with decision makers and industry leaders in and around the esports industry.

Taking place at Chijmes, a historic 160-year-old convent in the heart of Singapore’s Civic & Cultural District, the event is set to showcase ESI’s established blend of top notch networking, education and content to the Lion City for the very first time. Confirmed speakers include individuals from the likes of MOONTON, AFC Ajax, ESL Gaming and more.

The in-person event promises to combine the best of traditional esports conferences with exciting new ways to network and entertain. There’ll also be the chance to connect with well-known global brands and esports stakeholders, ranging from teams and tournament operators to game developers, publishers and everyone in between through unrivalled networking opportunities.

Alongside ESI Singapore, Esports Insider’s pitch investment competition The Clutch (https://esportsinsider.com/the-clutch/), will also make its return in a physical format and will be integrated into the esports business event. With applications now open (bit.ly/3z6hMtt), esports focused startups can enter to take part in this prestigious competition taking place on July 7th.

Redd+E, an esports-focused subsidiary of Singapore-based marketing agency Reddentes Sports, will work alongside ESI to deliver the first event of its kind and stature in the APAC region.

Yip Ren Kai, Co-Founder and Managing Director at Redd+E, said, “Esports in the Asia Pacific region is creating momentum, expanding influence and rising in economic value. To host a conference, especially to develop an in-depth understanding of the industry is what we are hoping to kick-start and value-add.

So we are really excited to partner with Esports Insider to bring their signature esports conference to the region for the very first time, and to showcase the opportunities esports can bring to the market.”

ESI Singapore will feature 50+ speakers, over 200 attendees, a collective of panels, keynotes and brand showcases, which combine to create two days of in-depth discussions covering key topics at the heart of esports.

The themes covered at ESI Singapore on 6-7th July will be:-

Day One:
– Commercialisation challenges & opportunities
– Esports ecosystem deep dives, with a focus on SEA & APAC regions

Day Two:
– Investment, and crossover industries including Web3, blockchain, marketing, and advertising
– A look into how SEA can welcome international esports entities into its space

ESI and Redd+E will also reveal a more detailed agenda for ESI Singapore soon.

Sam Cooke, Managing Director and Co-Founder at Esports Insider, said, “As we look to bolster our events business, Singapore was a no-brainer when it came to deciding where to expand to next. Southeast Asia is a hotspot for esports. So, we can’t wait to provide panels and networking opportunities at ESI Singapore that help showcase this ever growing sector.

Having Redd+E on board also provides a great opportunity for us to deliver the best event we can do in APAC. I can’t wait to see some of you there!”

Follow Esports Insider on Twitter (https://twitter.com/esportsinsider) for the latest updates, and sign up to the twice-weekly ESI Dispatch Newsletter, https://esportsinsider.com/newsletters/.

About Esports Insider

Based in London and founded in 2016, Esports Insider is an industry-focused esports news platform, B2B agency, media and events company.

ESI runs a world-leading and international esports industry news site, operates The Esports Journal magazine and has run more industry events than any other company globally, from London to Los Angeles. Other arms of the company include ESI Media, as well as ESI Connect, its agency arm which offers services across Brokerage, Consultancy and Campaign Activation.

General Enquiries: info@esportsinsider.com
PRs & pitches: news@esportsinsider.com

About Redd+E Pte Ltd

Redd+E, through its parent company Reddentes Sports is a marketing agency that delivers smart and impactful solutions in the areas of sport and esports.

Our services include media rights consulting, commercialisation development, event consulting, project management, organisational consultancy for sports associations, athlete management and marketing consultancy. Our goal is to provide services and value to transform organisations, businesses and communities by achieving their objectives through esports.

For more information, visit www.reddentessports.com.

Kingsoft Announces 2022 First Quarter Results

  • Kingsoft Office Group Achieves Significant Increase in Institutional Subscription Business
  • Online Games Business Delivers Steady Growth

Kingsoft Corporation Limited (Kingsoft or the Company; HKG: 3888), a leading Chinese software and Internet service company, has announced its unaudited quarterly results for the three months ended 31 March 2022 (period under review).

During the period under review, the revenue of Kingsoft increased 19% year-over-year and 2% quarter-over-quarter to RMB1,853.0 million. Revenue from the office software and services, and the online games and others represented 47% and 53%, respectively, of total revenue. Gross profit increased 14% year-over-year and 4% quarter-over-quarter to RMB1,502.3 million. Operating profit before share-based compensation costs increased 5% year-over-year and 42% quarter-over-quarter to RMB573.7 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, “Amidst the evolving market and new challenges, we have successfully seized the opportunity for digital transformation and achieved a decent start in our core businesses. During the quarter, Kingsoft Office Group continued to pursue the strategy of ‘multi-screen, cloud, content, artificial intelligence (“AI”) and collaboration’, upgrade its cloud office services and solutions, expand its user base and enhanced market penetration. In the online games business, we continued to focus on the R&D of premium games, promote the long-term development of core games and the overseas market expansion.”

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, “The Company maintained steady performance across all businesses in the first quarter with total revenue reaching RMB1,853.0 million, increasing by 19% year-on-year. Driven by the continued growth of subscription revenue from individual and institutional users, our office software and services business in the first quarter increased by 13% year-on-year. With the contribution of our new mobile games launched in the fourth quarter of 2021, our online games and other business in the first quarter increased by 25% year-on-year.”

BUSINESS REVIEW

Office Software and Services
For the first quarter of 2022, revenue from the office software and services business increased 13% year on year to RMB871.1 million. The year-on-year increase was mainly due to the continued growth of Kingsoft Office Group’s individual and institutional subscription business.

During the quarter, the robust year-on-year growth of domestic individual subscriptions business was primarily driven by the ongoing user base expansion and growth in the number of long-term paying users. Meanwhile, during the COVID-19 pandemic, the highly effective collaboration functions of WPS Docs facilitated information sharing and drove a continuous increase in the number of uploaded cloud documents. Regarding the government and enterprise market, Kingsoft Office Group continued to enhance the solution quality of cloud and collaboration, bring brand-new experiences to users, and further promote cloud office migration and penetration. Kingsoft Office Group continued to optimize its solutions, enhance the eco-system construction and channel capabilities, and seize new opportunities arising from digital government and the industry digital transformation.

Online Games and Others
Revenue from the online games and other businesses for the first quarter of 2022 increased 25% year-on-year and 7% quarter-on-quarter to RMB981.9 million. The increases were mainly due to the successful launch of several mobile games in the fourth quarter of 2021.

JX World III, which was launched at the end of 2021, achieved an excellent performance in the quarter, and further demonstrated our strengths in R&D and operation of premium games. Meanwhile, we continued to optimize our newly launched titles. In April 2022, we received the license approval for JX Online III Origin and launched its open beta on 13 May. In view of globalization, we strive to increase our product presence in international markets. As such, JX World III was launched in Southeast Asia in March 2022, and Wu Lin Xian Xia was launched in Hong Kong, Macao, and Taiwan in April 2022, and will also be released in South Korea in the third quarter of the year.

Mr. Jun LEI concluded, “The results we achieved in the first quarter lays a solid foundation for the year 2022. Looking ahead, the Company will continue to adhere to technological empowerment and keep investing in R&D . We will also strengthen our products and services, optimize the user experience and strive to build a brighter future together with our users and partners.”

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has three main subsidiaries including Kingsoft Office, Seasun and Kingsoft Shiyou. Following the implementation of its “mobile internet transformation” strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys a large market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com
For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com

NextPlay Technologies Acquires Assets and IP of Casual Game Publisher, goGame, to Integrate its HotPlay In-Game Advertising Technology

NextPlay Technologies, Inc. (Nasdaq: NXTP), a technology solutions company building a digital business ecosystem for digital advertisers, consumers, video gamers and travelers, has completed its previously announced acquisition of gaming assets and IP from goGame, a Singapore-based mobile casual video game publisher and technology company.

The acquired assets include goPlay, a new-gen game publishing platform featuring a tournament system, chat, payment, and 37 casual games ranging from arcade to strategy. NextPlay plans to complete the integration of its HotPlay in-game advertising (IGA) technology into the 37 goPlay games by year-end.

NextPlay also acquired from goGame a perpetual license to goPay, a payment aggregator that offers game developers multiple ways to more easily collect and process user payments. This includes carrier billing, over the counter, e-voucher, bank transfer and e-wallet. The goPay technology further extends NextPlay’s existing payment services, offering access to a wider array of global payment providers.

“The key value for us in this acquisition is how the goPlay platform enables gamers to form a community within its ecosystem,” noted NextPlay co-chief executive Nithinan (Jessie) Boonyawattanapisut. “We see this providing a ready-made platform to launch our HotPlay IGA technology, with this leading to new revenue streams and expansion of our reach to users in many additional countries around the world.”

As a fully owned brand, goPlay brings Nextplay:

– Web destination for players to gather and engage in social play across a catalogue of well-crafted, hyper casual games.
– Set of new technologies and APIs, such as social graph, chat, and game tournament backend services, for integration into the company’s advertising and game services offering and delivered via its core game software development kit across web, set-top box, and mobile platforms.
– New revenue stream through goPay payments and ability to harness exciting new partnerships in key areas of NextPlay’s broader market focus, such as NFT gaming and cryptocurrency.

goPlay and goPay offer a core set of compelling features that are perfect for a wide variety of platform partners who will be able to sign up under an Open Beta this summer. The goGame offerings will become part of the NextPlay suite of customizable products that can be tailored to fit the individual needs and capabilities of B2B and B2C operators across the globe.

NextPlay also plans to introduce goPlay game users to its NextFinancial fintech-oriented products, including crypto banking, micro-lending, and potential insurance services. Across each of these offerings, NextPlay would also have full access to goGame’s payment processing gateway goPay.

For further details about the NextPlay’s asset and IP purchase from goGame, please see the NextPlay Form 8-K filing with the U.S. Securities and Exchange Commission at www.sec.gov, and also available in the nextplaytechnologies.com investor relations section.

About goGame

Go Game Pte Ltd is a game company headquartered in Singapore, with offices in Malaysia, Philippines, Taiwan, Thailand, and Vietnam. Founded in July 2015 by industry veteran David Ng, the company first made headlines for securing major investments from gaming giant SEGA and venture capitalist Incubate Fund Japan. The 200-strong team has collaborated on projects with SEGA, Disney, Colopl and Viacom. For more information, visit gogame.net

About NextPlay Technologies

NextPlay Technologies, Inc. (Nasdaq: NXTP) is a technology solutions company offering games, in-game advertising, crypto-banking, connected TV and travel booking services to consumers and corporations within a growing worldwide digital ecosystem. NextPlay’s engaging products and services utilize innovative AdTech, Artificial Intelligence and Fintech solutions to leverage the strengths and channels of our existing and acquired technologies. For more information about NextPlay Technologies, visit www.nextplaytechnologies.com and follow us on Twitter @NextPlayTech and LinkedIn.

Forward-Looking Statements
This press release includes “forward-looking statements” within the meaning of, and within the safe harbor provided by the Safe Harbor Provisions of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements give our current expectations, opinions, beliefs or forecasts of future events and performance. A statement identified by the use of forward-looking words including “will,” “may,” “expects,” “projects,” “anticipates,” “plans,” “believes,” “estimate,” “should,” and certain of the other foregoing statements may be deemed forward-looking statements. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, these statements involve risks and uncertainties that may cause actual future activities and results to be materially different from those suggested or described in this news release. Factors that may cause such a difference include risks and uncertainties related to our need for additional capital which may not be available on commercially acceptable terms, if at all, which raises questions about our ability to continue as a going concern; the fact that the COVID-19 pandemic has had, and is expected to continue to have, a significant material adverse impact on the travel industry and our business, operating results and liquidity; amounts owed to us by third parties which may not be paid timely, if at all; certain amounts we owe under outstanding indebtedness which are secured by substantially all of our assets and penalties we may incur in connection therewith; the fact that we have significant indebtedness, which could adversely affect our business and financial condition; uncertainty and illiquidity in credit and capital markets which may impair our ability to obtain credit and financing on acceptable terms and may adversely affect the financial strength of our business partners; the officers and directors of the Company have the ability to exercise significant influence and voting control over the Company; stockholders may be diluted significantly through our efforts to obtain financing, satisfy obligations and complete acquisitions through the issuance of additional shares of our common or preferred stock; if we are unable to adapt to changes in technology, our business could be harmed; our travel business depends substantially on property owners and managers renewing their listings; if we do not adequately protect our intellectual property, our ability to compete could be impaired; our long-term success depends, in part, on our ability to expand our property owner, manager and traveler bases outside of the United States and, as a result, our business is susceptible to risks associated with international operations; unfavorable changes in, or interpretations of, government regulations or taxation of the evolving ALR, Internet and e-commerce industries which could harm our operating results; risks associated with the operations of, the business of, and the regulation of our recent acquisitions of Longroot Holding (Thailand) Company Limited (Longroot), HotPlay Enterprise Limited (HotPlay) and NextBank International (formerly IFEB); the market in which we participate being highly competitive, and because of that we may be unable to compete successfully with our current or future competitors; our potential inability to adapt to changes in technology, which could harm our business; the volatility of our stock price; risks associated with the integration of the operations of HotPlay, Longroot and IFEB, which acquisitions we recently competed; the fact that we may be subject to liability for the activities of our property owners and managers, which could harm our reputation and increase our operating costs; and that we have incurred significant losses to date and require additional capital which may not be available on commercially acceptable terms, if at all. More information about the risks and uncertainties faced by NextPlay are detailed from time to time in NextPlay’s periodic reports filed with the SEC, including its most recent Annual Report on Form 10-K and Quarterly Reports on Form 10-Q, under the headings “Risk Factors”. These reports are available at www.sec.gov. Other unknown or unpredictable factors also could have material adverse effects on the Company’s future results and/or could cause our actual results and financial condition to differ materially from those indicated in the forward-looking statements. Investors are cautioned that any forward-looking statements are not guarantees of future performance and actual results or developments may differ materially from those projected. The forward-looking statements in this press release are made only as of the date hereof. The Company takes no obligation to update or correct its own forward-looking statements, except as required by law, or those prepared by third parties that are not paid for by the Company. If we update one or more forward-looking statements, no inference should be drawn that we will make additional updates with respect to those or other forward-looking statements.

Source: NextPlay Technologies, Inc.

Company Contact:
NextPlay Technologies
Richard Marshall
Director of Corporate Development
Tel (954) 888-9779
rmarshall@monakergroup.com

SCCG and RONIN Partner for North America TV Sports Data

SCCG Management CEO and Founder Stephen Crystal announced a partnership with the international digital media provider Ronin Venture, a leading provider of TV sports data branded under the name Ronin Sport.

SCCG will be a strategic business partner to Ronin Venture and help the company grow the business in the North American market. SCCG will provide insights, business development, and advisory services to grow the company within different North American sports market segments.

Stephen Crystal said of the partnership, “Sports betting is a growing sector in the US. The TV sports solutions that Roninsport.io provides to betting operators, sports affiliations, and iGaming platforms have a unique high quality. You can tell that the founders of roninsport.io have been doing this for 15 years.”

Andreas Fredmark, the Managing Director of Roninsport.io says, “All in the management team are excited to start working with Stephen and his team at SCCG. The industry experience that SCCG is extraordinary and will contribute to developing our services further. Coming from Sweden with a focus on engineering and product development, we need more experience in market reach and business approach.”

SCCG will help develop the different sports solutions from Ronin Sport to fit the US market operators. They strive to perfect data and continually update and correct information in the tv guide solutions that have gotten Ronin Sport to an international level when it comes to new countries.

One of the most accessible B2B solutions Ronin Sport provide is an integrated section on a digital sports service. It can be a media site, a sports odds comparison site, or a sportsbook. At the next level, Ronin can integrate a variety of solutions, for example, sports books or betting platforms.

About Ronin Sport

The business started in January 2020. The Founding team has worked for 20 years of experience in the digital media industry and sports in particular. The business idea is to provide solutions to answer: “When and where Live Sports is sent on TV.” The offering offers live TV and streaming data on several countries’ wide range of sports. The platform is flexible and robust and offers built-in affiliate business models. The main B2B clients are companies in media and iGaming and offer a fully customizable sports section to help them attract and retain a broad sport interested audience

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

SCCG Management celebrates 2022 as its 30th Anniversary of leadership and innovation for the gaming industry.

For more information, visit https://sccgmanagement.com.

Contact:
Stephen A. Crystal, SCCG Management
Mobile/WhatsApp: +1 702-427-9354
Email: Stephen.Crystal@sccgmanagement.com
Social Media: https://www.linkedin.com/company/sccg-management

Rosa Ochoa Joins SCCG Management Mexico and Latam Team

SCCG Management Founder and CEO, Stephen Crystal, announced that Rosa Ochoa has joined the SCCG Management leadership team for Mexico and Latin American Countries.

Rosa Ochoa has more than 20 years of experience developing business plans and client relationships, managing project execution and leading local operations for the most prominent international gaming and lottery companies.

Throughout her professional career she has created strategies to position diverse products and services in gaming, technology, education and entertainment, generating B2B/ B2C opportunities. Rosa is also a certified coach and passionate about generating content for digital media.

She is also an active member in the community serving as board secretary and volunteer in Junior League of Mexico City.

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry. SCCG Management celebrates 2022 as its 30th Anniversary of leadership and innovation for the gaming industry. https://sccgmanagement.com

Contact:
Stephen A. Crystal, SCCG Management
Mobile/WhatsApp: +1 702-427-9354
Email: Stephen.Crystal@sccgmanagement.com
Social Media: https://www.linkedin.com/company/sccg-management
Source: Plato Data Intelligence: PlatoData.io

Kingsoft Announces 2021 Annual and Fourth Quarter Results

  • Continue to Develop the “Cloud and Collaboration” Ecosystem
  • New Games Achieve Great Performance

Kingsoft Corporation Limited (Kingsoft or the Company; HKG: 3888), a leading Chinese software and Internet service company, has announced its 2021 annual results and fourth-quarter results for the period ended 31 December 2021.

For the year 2021, the revenue of Kingsoft increased 14% year-on-year to RMB6,371.4 million. Revenue from the office software and services and online games and others represented 51% and 49%, respectively, of the Company’s total revenue for the year of 2021. Gross profit for the year 2021 increased 11% year-on-year to RMB 5,214.3 million, while operating profit amounted to RMB1,360.6 million.

For the fourth quarter of 2021, the Company’s revenue increased 13% year-on-year and 21% quarter-on-quarter to RMB1,822.1 million. Revenue from the office software and services and online games and others represented 50% and 50%, respectively, of the Company’s total revenue for the fourth quarter of 2021. Gross profit for the fourth quarter of 2021 increased 8% year-on-year and 17% quarter-on-quarter to RMB1,449.6 million, while operating profit amounted to RMB331.4 million.

Mr. Jun LEI, Chairman of Kingsoft, commented, “In 2021, we are poised to achieve a steady growth in our core businesses leveraging our continuous investment in technological innovation. Kingsoft Office Group understands user needs and has further enhanced its products and services. It has also continued to pursue the ecosystem strategy of “multi-screen, cloud, content, artificial intelligence (“AI”) and collaboration” and achieved an excellent operation performance. Meanwhile, our online games business has launched several new mobile games during the year while continuing to focus on the development of premium games, long-term operation and enrichment of core game IPs.”

Mr. Tao ZOU, Chief Executive Officer of Kingsoft, added, “The Group’s business continued to achieve steady growth, with revenue reaching RMB6,371.4 million, increasing by 14% year-on-year. Our office software and services business maintained a solid growth momentum and its revenue increased 45% year-on-year.”

BUSINESS REVIEW
Office Software and Services
In 2021, revenue from office software and services business increased 45% year-on-year to RMB3,264.8 million. Revenue in the fourth quarter increased 19% year-on-year and 12% quarter-on-quarter to RMB903.9 million.

In 2021, Kingsoft Office Group continued to enhance its products and services for cloud office and collaboration office scenarios. With increasing user activeness and user stickiness in individual and enterprise users, cloud migration of both domestic individual and institutional subscriptions has accelerated. With the stable growth in the number of monthly active devices of its key products, Kingsoft Office Group has continued to optimize its user experience and products functions, promote cloud migration, increase usage of its value-added functions and further drove the growth in its number of paying users. In addition, the significant increase in the number of uploaded cloud documents and the increase in the proportion of long-term paying users have also laid a solid foundation for the development of the individual subscription business in the future.

Regarding the government and enterprise market, Kingsoft Office Group took advantage of the industry trend on the demands of government and enterprise users for data asset management and office efficiency improvement and has actively improved product systems, enhanced user experience and expanded eco-systems, to promote the cloud office migration of government and enterprise users. This has also set a solid foundation for its subsequent promotion of digital office platform solutions. As the cloud migration of government and enterprise users continues, Kingsoft Office Group is expected to increase its presence in the government and enterprise market.

In addition, Kingsoft Office Group has witnessed a strong demand growth from the government and enterprise users, as localization projects enter a booming stage with a fast-growing market leveraging the favourable policies. Moreover, Kingsoft Office Group also received substantial orders for its re-flowable and fixed-layout document format products which lead to the robust growth of its domestic institutional licensing business.

Online Games and others
Revenue from the online games and other businesses for 2021 was RMB3,106.6 million. Revenue for the fourth quarter of 2021 increased 8% year-on-year and 30% quarter-on-quarter to RMB 918.2million. The steady year-on-year growth in the fourth quarter was mainly due to the successful launch of several mobile games which diversified the Company’s game portfolio. In the fourth quarter, revenue from the flagship JX Online III PC game and the classic JX 2D PC game grew steadily quarter-on-quarter. Moreover, we have also achieved breakthroughs in product development demonstrating the vitality of the core IP and our strong R&D and operational capabilities.

Following the successful release of the JX I Pocket mobile game in Vietnam in April 2021, JX I: Gui Lai, the domestic version of JX I Pocket mobile game was released in October. Upon its debut, JX I: Gui Lai was ranked third in the top free charts and first in the top-grossing role-playing game (RPG) charts for iOS. In November, Wu Lin Xian Xia, our self-developed mobile game, was released in China with the highest-ranking sixth in the top-grossing charts for iOS, demonstrating our successful strategic cooperation with Nuverse. In December, JX World III, the third generation of the JX World series mobile games, was launched. Upon its launch, JX World III ranked first in the top free charts and ninth in the top-grossing charts for iOS. In addition, the mobile game was also recommended on the front page of Apple Today and was recognized as a superstar product by the Mobile Hardcore Alliance.

Mr. Jun LEI concluded, “Looking forward, Kingsoft Office Group will ride on the trend of cloud and collaboration office and continue to invest in product research and development. It will also further explore the opportunities in the enterprise market and strive to empower the digital transformation of large-scale organizations. Regarding our online games business, we will maintain the development of our core IP while focusing on bringing new game genres and new IPs. Looking ahead, we will continue to invest in R&D, promote technological innovation and upgrades, and pursue social responsibility to ensure long-term sustainable growth of our business.”

About Kingsoft Corporation Limited
Kingsoft is a leading software and Internet services company based in China listed on the stock exchange of Hong Kong. It has two subsidiaries including Kingsoft Office and Seasun. Following the implementation of its “mobile internet transformation” strategy, Kingsoft has completed the comprehensive transformation of its overall business and management models and formed a strategic platform with office software and interactive entertainment as the pillars and cloud services and AI as the new directions. The Company has more than 7,000 staff around the world and enjoys an important market share in China. For more information, please visit http://www.kingsoft.com.

Kingsoft Investor Relations:
Francie Lu Tel: (86) 10 6292 7777 Email: ir@kingsoft.com

For further queries, please contact Hill+Knowlton Strategies Asia:
Ovina Zhu Tel: (852) 2894 6315 Email: kingsoft@hkstrategies.com

SCCG Venture Fund Makes Investment in Playcaller

Stephen Crystal announced today one of the first gaming opportunity investments in PLAYCALLER, a Client Partner of SCCG Management, offering strategic support and business development.

The SCCG Venture Fund (“SCCG VF”), managed by Stephen Crystal, David Hanlon, Pierre Cadena and Dave Antony, is an alternative investment fund that focuses on increasing value and distributing profit through investing in gaming opportunities, targeting the best opportunities for Seed / Series A funding.

The fund specializes in identifying the most innovative companies and founders that are involved in:
– Sports wagering
– iGaming
– Esports gaming and wagering
– Sports data
– Affiliate solutions
– Venue management

About PLAYCALLER

Play Caller Sports is planned as an innovative fan engagement platform that offers both fantasy sports and sports betting. It aims to reach the demographics of some of the most popular sports leagues like the National Football League, the National Basketball League, and the Major League Baseball.

About SCCG Venture Fund 1

The SCCG Venture Fund 1 is an alternative investment fund that focuses on increasing value and distributing profit through investing in gaming opportunities. Opportunities include equity, debt, direct asset ownership, and revenue sharing opportunities. It offers the potential for higher than normal returns for the risk tolerant investor.

About SCCG Management

SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.

Source: Plato Data Intelligence: PlatoData.io